Board Games
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Monopoly - Buy Everything Expansion
Mr. Monopoly has opened the Sale Vault, and there’s more for sale than ever before! The Monopoly Buy Everything Expansion brings a fresh twist to the Monopoly game and takes half the time to play. Just add this expansion to the classic Monopoly gameboard, and everything is for sale. Players can buy every space, and they can roll the Buy die to purchase more ways to win and abilities from the rotating Sale Vault. When all properties are owned, the richest player wins—or a player can win instantly by completing an instant-win Sale card! Classic Monopoly game required to play - sold separately. Play the Monopoly family board game in about 40 minutes with this easy to learn, quick-playing expansion. Players can buy every space, abilities, and ways to win Buy Free Parking, the GO space, the Bank, Jail, and more. Includes 8 Title Deeds to add to the classic Monopoly game The Sale Vault displays a rotating variety of game-changing cards Players roll the Buy die to try to purchase one. Some Sale cards give players abilities to gain an edge Sale cards might also give players the chance to instantly win by owning all the Railroads, building Hotels and completing more challenges Contents: 1x Rotating Sale Vault with Base, 1x Buy Die with Stickers, 20x Sale Cards, 8x Title Deeds, 4x Reminder Cards, and Expansion Guide. Suitable for age 8 years +
£10.00
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Final Fantasy VII Remake Board Game - Materia Hunter
FINAL FANTASY VII REMAKE BOARD GAME MATERIA HUNTER is a competitive game for two players (1 vs. 1) or four players (2 vs. 2) where players compete to collect the most Materia using abilities of the iconic characters from FINAL FANTASY VII REMAKE.Components:20 Character cards80 Materia cards (5 types of Materia x 16 each)20 Medal tokens5 Materia tiles (5 types of Materia x 1 each)2 Rule sheets (Japanese, English)Number of Players: 2 or 4 playersPlaytime: 20 - 30 minutes per gameFor ages: 14 and up
£45.00
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Timeline Twist: Pop Culture
Timeline Twist: Pop Culture is a new version of the game Timeline, with gameplay now being co-operative instead of competitive. In this game, players team up, communicate, and co-ordinate to find the best strategy to play all 36 cards in the game. The team's goal is to get rid of all the cards players have in hand, either by placing as many events as possible in the right order on the timelines or by discarding them wisely. This Pop Culture edition of Timeline Twist adds one hundred new dates to the game and can be played as a standalone game or as an expansion for Timeline Twist.
£12.00
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Timeline Twist
Timeline Twist is a new version of the game Timeline, with gameplay now being co-operative instead of competitive. In this game, players team up, communicate, and co-ordinate to find the best strategy to play all 36 cards in the game. The team's goal is to get rid of all the cards players have in hand, either by placing as many events as possible in the right order on the timelines or by discarding them wisely.
£14.00
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Total War: Rome - Battle Play Expansion
The Battle Play Expansion for Total War: ROME: The Board Game adds a deeper, more tactical battle experience - the equivalent of hitting "Play Battle" in the video game. Using the same army card decks from the core game, fight a battle where you deploy your army in formations and fight 4 phases over 10-15 minutes. Use this expansion in conjunction with the core game or fight standalone battles and tournaments. You can even refight famous battles from history with Battle Play!
£28.00
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Pandemic (2013)
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game. Pandemic is the first game in the Pandemic series.
£35.00
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Rival Cities
In the 16th century, the small fishing village of Altona was founded in Northern Germany, initially posing no threat to its long-established neighbor, Hamburg. However, as Altona rapidly grew, a fierce rivalry emerged between the two cities, each constantly trying to outdo the other.In Rival Cities, you face off in an enthralling city duel. Outmaneuver your opponent to achieve an instant victory - but beware as either of you can pull this off in many ways. Only by combining foresight with the art of deflection will you lead your city to victory. The suspenseful back and forth between the players makes it a very confrontational gaming experience full of weighty decisions.
£22.00
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Junta Board Game
Players represent various families in Republica de los Bananas. Each game turn has between 7 and 9 rounds, drawing cards, President assigns roles, foreign aid money is drawn, the president proposes a budget which is voted on, locations are chosen, there are assassination attempts, then the bank may be open or not, there may be a coup and aftermath, then the next round starts. The game is won by whoever has the most pesos in their Swiss bank account when the money runs out. The game is for 4 to 7 players (although there are 2 and 3 player variants). A president for life (El Presidente) is elected and then she or he allocates roles for all other players. Depending upon his or her office and the various cards they hold, each player has a certain number of votes. These are important for the first vote to elect El Presidente and then there are votes each turn on the budget proposed by the President. The budget starts when the President draws 8 money cards face down from the money deck (which varies in denomination from $1 to $3) and proposes allocations. Not everyone will be included in the budget and the amounts are at the President's discretion. The President can keep undisclosed foreign aid money. Players may attempt to assassinate the other players including the President by guessing where they will be from among five locations. Players who successfully assassinate another player take that player's unbanked money, the only safe money is the money that has been deposited in a players' Swiss bank account, and the only way to get to the bank is to survive the assassination round. Players assassinated or killed simply become another member of their family and begin again with new cards, but keeping any of their family's funds deposited in their Swiss bank account. If players are unhappy, see an advantage, or just want to, and there is a 'coup excuse', they can start a coup. A coup sees players compete using armed forces to control a majority of the 5 power centers. Rebel players control the forces of the role which they were assigned prior to the coup (e.g. army, navy, air force), and players loyal to the President do the same, seeking to control the strongholds until the coup is over. At the conclusion of each coup players who have control of the 5 power centres vote to be pro-President or pro-Junta determining if the President stays, or the Junta wins and elects a new President. And someone is sent to the firing squad.
£35.00
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CoraQuest: Keep On Questing
An expansion to CoraQuest, a family dungeon crawling board game, that adds campaign rules to the base game. Players are now able to level up your heroes between quests, and also keep treasure from one adventure to another. There are two full campaigns included - “The Curse of Hoodez” and “A Spotter’s Guide to the Dungeon”. Each campaign contains five brand-new adventures to play through. There is also very simple guidance on how to turn the base game adventures into a campaign, as well as write your own campaigns yourself. There are also new “Environments” to CoraQuest. And of course there are tons more heroes, enemies, treasure cards, and dungeon cards for you to play with too.
£30.00
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Better Letters Board Game
Come up with words that meet the criteria set forth by the Word Rule cards. Score points for difficulty and meeting personal objectives. Better Letters starts with a 3 x 3 grid of Word Rule cards, and gets larger in later rounds (up to a 5 x 5 grid). Set up the game by shuffling and dealing out nine Word rule cards into a 3 x 3 grid into the middle of the play area. Shuffle the personal objective cards and deal out three to each player. Each player will select two to keep and discard the other. These are kept secret from other players. Give all players six tokens in their player color. Better Letters is played in 60 second rounds with all players acting at the same time. Each player’s goal is to form a word(s) by following the restrictions listed on one or multiple cards. You may begin with any card and continue utilizing cards connected orthogonally. Write down your word(s) on your score sheet in the corresponding boxes. All players must finish discovering up to three words before the timer runs out. When the timer expires, everyone makes sure they have one word checked from their list and will be the word they submit for the round. Custom scoring commences and the game is played over five or six rounds, depending upon player count.
£24.00
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Gloomies
Meet the Gloomies — little creatures from outer space who like to adorn themselves with beautiful, galactic flowers. Your aim is to grow these radiant blossoms in the first half of the game, then harvest them in the second half. In the first half, you play cards to strategically place flowers on the board in rows, setting yourself up for good bonuses, then draw new cards. Once that's done, your discarded cards become your deck for the second half of the game. Play cards to strategically harvest flowers from rows, once again trying to set yourself up for good bonuses. At the end of Gloomies, you receive points for your harvested flowers and any Gloomie decoration orders you've completed.
£26.00
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Star Wars - Villainous: Revenge at Last
Darth Maul and Captain Phasma join Ravensburger’s award-winning game system in this “expandalone” box that can be played on its own or combined with any Star Wars Villainous title! Be the first Villain to achieve your objective to win. Each Villain’s deck of cards is designed with a gameplay strategy inspired by the film, shows, and media you love. Wield their cards well to plot, scheme, and conquer your way to victory in this immersive game for the Dark Side. The heart of gameplay is simple. Move your Villain’s sculpted mover to a new location on their sector board to access the actions at that location. Use actions to play your cards, move closer to your objective, and draw from your opponents’ Fate deck disrupt their carefully made plans with meddling heroes. How will you manipulate your abilities to dominate the galaxy?Villainous games are known for their immersive game design, custom illustrations of iconic Star Wars heroes, evil alllies, and scenes, and artful sculpted movers. Star Wars Villainous adds to the award-winning system unique currencies, bounties, ships, and game mechanics unique to the Star Wars galaxy.
£25.00