Among the majority of the Orders Militant it takes long years to advance to the respected ranks of the Retributor Squads. The Sisters that comprise these warrior bands are amongst the most level-headed, imperturbable and bloodily determined of all their kind. They are also amongst each Order’s finest sharpshooters. It is well that all of this is so, for to the Retributors falls the weighty responsibility of providing targeted fire support for their advancing Sisters. In order to best fulfil this role, each squad of Retributors is armed with an array of heavy bolters, multi-meltas and heavy flamers that bring their firepower in line with that of a battle tank. Combined with the Sisters’ expert eye for target prioritisation, identifying enemy weak points and optimising firing solutions, these devastating armaments make each squad of Retributors a terrifyingly potent battlefield asset.This kit builds five Retributors and two Armorium Cherubs. The Retributors can be assembled with your choice of heavy bolter, heavy flamer or multi-melta (two of each weapon are included in the set), while the Retributor Superior can be armed with a variety of ranged and melee weapons.
Swift and deadly, T'au Commanders pilot battlesuits of intimidating size and power. Of course, simply piloting a huge battlesuit doesn't automatically make a troop into a Commander - more than anything, it's the strategic nous and ability to adapt to unpredictable situations that stands this pilot out from the others. Many, many years of tireless dedication are required to reach this prestigious rank; every T'au Commander has achieved their status the hard way. Their XV-85 Enforcer Armour Crisis Battlesuits are armed with immensely destructive weapon arrays - flamers, ion blasters and frag projectors are amongst the optional loadouts, with electronic countermeasure suites and huge data-processing capabilities enhancing their battle prowess.
The XV86 Coldstar Battlesuit variant is covered in fins which streamline it, allowing super-fast movement across the theatre of battle, annihilating enemies with sharp shocks from its burst cannon. The on-board holophoton countermeasures and telemetry suites feed the Coldstar and its Commander pilot a massive variety of information that would overwhelm the untrained mind - instead, in this case, it allows the Coldstar Battlesuit to soar over its foes with a grace that enemy targeting systems simply cannot hope to catch.
This multi-part plastic kit gives you everything you need in order to build one T'au Commander, in either an XV-85 Enforcer Armour Crisis Battlesuit or an XV86 Coldstar Battlesuit. There's an immense number of options available in the box - different heads, engines, leg and arm assemblies - and a ton of weapons! An airburst frag projector, a plasma rifle, a flamer, a fusion blaster, a cyclic ion blaster, a burst cannon (plus upgrade kit) and a missile pod. Included is a drone, which can be assembled as a gun, shield or marker drone.
Seventy-seven components are included, and one Citadel 60mm Round base.
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart.This boxed set contains 11 multi-part plastic Ork Boyz, and includes options for sluggas, choppas, shootas, heavy weapons and stikk bombz
Designed to offer long-range support, the XV88 Broadside Battlesuit has exceeded expectations, becoming a mainstay of the Hunter Cadres and tank-killers of legendary proportions. Powered by a particle accelerator, a Broadside's heavy rail rifle shot can penetrate the thickest plasteel bunkers.
With robust armouring, manoeuvrability and a stack of weapons within the box, the XV88 Broadside Battlesuit provides the T'au collector with a number of options. The kit brings a fresh twist to the line of T'au battlesuits – they're noticeably denser models with a great presence in a collection of miniatures. Each one features a particle accelerator on the back. The standard weapon is for the long and immensely powerful-looking twin-linked rail rifle, though they can be outfitted with eye-wateringly potent and somewhat fist-like twin-linked high yield missile system pods. If that wasn't enough, then you can also use the twin-linked smart missile – enough to please any T'au weapons connoisseur. The kit comes with a Shield Drone and Missile Drone.
This multi-part plastic kit contains 91 components and a T'au transfer sheet with which to make a Broadside Battlesuit and two Drones.
This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
Orks are an extremely aggressive, crude and war-loving race or green-skinned Xenos. Each Ork is a huge hulking creature that stands a full head and shoulders above standard humans, their bodies are incredibly tough and muscular, able to withstand wounds that would fell a lesser being including losing limbs!
Thriving on chaos and conflict they will fight any and all challengers who stand before them, this could be the Space Marines, T'au empire, Eldar or most commonly other Ork clans. Orks are one of the most numerous races in the entire galaxy, it is possible that they even outnumber most of the other races combined. It is theorised that should the Orks stop fighting each other and unite, they would undoubtedly crush all opposition.
There are multiple types of Orks most of which are referred to as Boyz, Boyz are the most common form of Ork, although there are still many different types of sub-group that vary depending on status and equipment. The Larger and more aggressive Orks are referred to as Nobz, they act as squad leaders or fight together in their own mobs. Nobz have access to the best equipment, weapons and armour. The biggest and strongest Ork in any clan is the Warboss, which considering how deadly all Orks are it shows how cunning and ruthless they truly are. Warboss always have the best armour, weapons, and equipment.
The Combat Patrol: Orks is the perfect way to start collecting an Orks army.
Contains:
1x Warboss in Mega Armour
20x Ork Boyz
3x Deffkoptas
1x Deff Dread
1x 50mm Round Base
20x 32mm Round Bases
3x 75mm Oval Bases
1x 60mm Round Base
1x Ork Transfer Sheet
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
Everything you need to get started in the galaxy of Warhammer 40,000, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Primaris Space Marine Intercessor miniature!
Contained in the 104-page magazine:
– A history of the Warhammer 40,000 setting – the story so far, the state of the galaxy and the dramatic history that led to it;– A guide to the armies you can collect and play with in Warhammer 40,000, showing you their motivations and introducing their histories;– Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration, with a further showcase of beautifully-painted miniatures from a variety of armies;– A detailed Battle Report – watch as the heroic Ultramarines take on the vile Death Guard in a tense fight to the end;– A guide to some of the most famous war zones of Warhammer 40,000, and the epic battles that took place there;– An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of miniatures – including your free Intercessor!– The core rules – the basic ruleset for playing games of Warhammer 40,000, with each phase broken down into simple explanations. There’s even a mission included to get you playing right away!
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Kill Team is Fast
A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening.
Kill Team is Reactive
In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either.
Kill Team is Tactical
There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters.
Contains:
1x Hearthkyn Salvagers Team
10x Miniatures
1x Fellgor Ravagers Team
10x Miniatures
1x 120 Page Kill Team: Gallowfall
34x Pieces of Killzone Gallowdark Terrain
18x Pieces of Killzone Gallowfall Terrain
1x Double-sided Gaming Board
1x Leagues of Votaan Transfer Sheet
There is no time for peace. No forgiveness. No respite. There is only war.
The galaxy writhes in the mailed fist of all-consuming conflict. The oppressive Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, psychic witches, and rapacious alien empires. Fierce battles rage in every star system and upon every planet, as loyalists, traitors, and aliens tear reality itself apart in their war for dominance. Every day, the flames rise higher.
This is a more terrible era than ever before, and there is no peace amongst the stars...
If you're looking to plunge headfirst into the new edition of Warhammer 40,000, look no further than this glorious boxed set. Warhammer 40,000: Leviathan comes complete with two powerful armies of spectacular new miniatures, pitting a force of mighty Space Marines against an unending xenos swarm of Tyranids against the backdrop of the Fourth Tyrannic War. The set also includes an exclusive rulebook, which delves into the game’s grimdark, f
Games Workshop - Warhammer 40,000: Tyrannic War (10th Edition). A narrative expansion for Warhammer 40,000 (10th Edition). All the rules for Crusade games and campaigns, including missions, upgrades, and the full Core Rules. Discover the horrors and desperation of the Fourth Tyrannic War in a rich and detailed background section.
The Drukhari are a decadent culture of alien tormentors and raiders. Once part of a galaxy-spanning empire, the Drukhari now indulge in every macabre passion their supreme intelligence can conceive.
This deck of Index: Drukhari cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to all the rules for your faction. The deck includes individual datasheets for every Drukhari unit, detailing their profiles, wargear, options, and special abilities. You’ll also find reference cards for the Drukhari army rule – Power From Pain – as well as the Realspace Raiders Detachment, which includes four Enhancements, six Stratagems, and the Realspace Raiders rule.
In the grim darkness of the far future, there is only war.
The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all.In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars…The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.THE WARHAMMER 40,000 HOBBYThe book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.DARK IMPERIUMThis expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.FACTIONSExplore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.COMBAT PATROLCombat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
This deck of cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to all the rules for your faction. The deck includes individual datasheets for every unit, detailing their profiles, wargear, options, and special abilities.