Board Games
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Monopoly - Sonic The Hedgehog
Embark on a thrilling journey through the iconic universe of Sonic the Hedgehog in this exciting new edition of MONOPOLY! Race around the board at sonic speed collecting rings along the way as you trade beloved characters and vehicles from across the Sonic franchise. Snatch up characters like Sonic, Shadow and Dr. Eggman as well as vehicles such as the Dark Rider and Blue Star or energy boosts like the Egg Spring and 1-Up. Purchase laboratories and high-tech facilities, to increase the due rent and collect even more rings but watch out for the challenging 'Lost Rings!' and 'Time Over!' squares demanding your rings and intensifying hurdles in a heart-pounding twist. Brace yourself for hitting the 'Let's Get 'Em!' and 'Gotta Go Faster!' cards that can really shake up your game - but will they rocket you ahead of the pack or loop you into some surprise twists?! This special edition boasts six custom tokens inspired by the adventures of Sonic and his band of companions. Gather your friends and family then choose your favourite from; Amy's Piko-Piko Hammer, the Chaos Emerald, Knuckles' Glove, a Ring, Sonic's Shoe or Tails' Tails.
£35.00
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Far Cry - Escape from Rook Islands
Far Cry - Escape from Rook Islands places the players in the Far cry 3 setting. Experience Rook Islands as a team experience, leading Jason and all his friends through the perils of the jungle and the madness of Vaas Montenegro.
£55.00
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Star Trek - Away Missions
Lead your away team into the aftermath of the Battle of Wolf 359, where the Borg have crushed the only fleet standing between Earth and assimilation. Lead Riker's away team into the wreckage and search for information that will defeat the Borg and save Earth, or join Locutus of Borg and the Borg collective to assimilate your opposition. RESISTANCE IS FUTILE. YOUR LIFE AS IT HAS BEEN IS OVER.Features:• In Star Trek: Away Missions, players will their own landing parties to complete missions, conduct espionage, fight in glorious battle, or assimilate distinctiveness. • The objective is to score points by completing missions over the three rounds.• Gameplay is suitable for 2 players and takes approx. 60-90 mins.Contents:• 5 x Double-sided Mission Boards• 140 x Mission and Support Cards• 2 x Core Missions Cards • 5 x Borg Drone Overlays • 10 x Character Cards • 2 x Reference Cards• 50 x Health Pegs• 10 x Miniatures • 1 x Dice Board• 1 x Rulebook• 85 x Tokens• 12 x Dice
£50.00
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Path Of Civilization
Take the reins of your Civilization and make the choices that will make it the most prosperous. It doesn't matter which path you take, as long as it leads your people to glory. Research new technologies to improve your nation's Science, Military strength, Spirituality, Culture and Industrialization. Grow the greatest Philosophical current of humanity. Use your Philosophers to become one of its forerunners and thus decide its evolution. Send your Builders to create wonders from your territory that will outlive everything, even men. Grow your Population so that the most illustrious Leaders are born from it and change the world forever, even after their death. Develop your Military Legacy so that the name of your civilization is enough to make your opponents tremble. And if that is not enough, send your army to defeat even the most distant External Threat. Use your Sages and the knowledge of your civilization to solve the great Challenges of humanity that will mark its history.
£60.00
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High Season Grand Hotel
Welcome to the best hotel in Vienna with this charming Roll & Write in the Grand Hotel universe: dice selection, effect combos, Emperor scoring. The full Grand Austria Hotel experience in shorter playtime. You run a renowned hotel in Vienna at the beginning of the 20th century, and it's particularly busy right now: it's high season! Guests from all over the world want to check into their rooms, ma presto! and they expect non the less than exquisite service. New staff has to be hired to to support you. Even the emperor has noticed your posh hotel - will you be able to meet his demands? Now it's up to you to outdo the competition and shine as Vienna's top address!
£25.00
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Council of Shadows
It's the year 2200. We're on the edge of the known universe, and a race for a seat on the mighty Council of Shadows is in full swing, with four civilizations vying for admission. Only those who provide more energy to the council each turn and outdo themselves will be successful. In Council of Shadows, you take on the role of one of these four civilizations, secure the strongest actions, take control of important areas, and be the first to make three quantum leaps. This is how you win the race for planets and raw materials and become part of the Council of Shadows!
£35.00
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Talisman: The Magical Quest Game
The otherworldly artefacts known as Talismans have once more descended onto the mortal plane, signaling the dawn of a new era— and the need for a new ruler! In Talisman: The Magical Quest Game – 5th Edition, set forth on an epic adventure, racing to be the first to obtain a Talisman, reach the Crown of Command in the center of the board, and defeat the elder dragon to win.
£55.00
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Shipwrights of the North Sea: Redux
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!
£50.00
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Trailblazer - The John Muir Trail
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows, the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequouia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows, pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia, or catch (and release) a Golden Trout, listen to the song of an Ouzel, watch Marmots at play, or spot the rare Snow Plant. Happy trails! Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters, choose to explore destinations along the trail, acquire and manage natural and personal resources, discover and observe the sights and sounds of your environment, adapt to ever-changing weather conditions, and move along the entire trail, all while wisely using the items in your backpack to maximize your experience. You can earn trail points in several ways along the route, such as placing workers on your tracks, collecting sets of field guide cards, scoring instantly with destination cards, and using your backpack gear efficiently.
£50.00
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Pathfinder - Elemental Stones
Take on the role of an elemental sovereign, shaping the very nature of reality in this fast-moving board game! 2 to 4 players take turns to draft and play colorful (and colorblind-friendly) hexagonal tiles to match specific patterns and meet their own secret objective. With several dozen pattern cards, variable objectives, and a game state that's constantly in flux, you'll never play the same way twice. Simple setup, easy-to-learn rules, and a short play time of around 30 minutes means there's always time for one more game…
£35.00
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Lawyer Up: Season 1
The season 1 cases for Lawyer Up all in one box. Contains: - Prosecution/Defense Decks- Case 00: Art Forgery case (from Lawyer Up base box)- Case 01: Murder case (Lawyer Up base Box)- Case 02: Godfather case (Expansion)- Case 03: Witch Trial case (Expansion) In Lawyer Up, a two-player asymmetrical card game, players take on the roles of attorneys facing off against each other in a courtroom case. One player takes on the role of the prosecution and the other takes on the role of defense. Each case has its own unique mechanisms and story from Murder to Racketeering. Lawyer Up is a game of arguments, influence and strategies. Players start with Discovery, where they will go through all the evidence of the case and draft what they think is important for them to win. Then Players will take turns calling and questioning witnesses - building arguments by chaining together cards with the same symbols and earning influence. Attorneys then spend their influence to sway the biases of the jury to their side of the argument.
£50.00
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Lawyer Up: Season 2
The Season 2 box will include all of the new stuff from Gamefound campaign: Private Eye Case, Divorce Case, Casino Heist, and Solo Mode as they will not be printed separately like the expansions were for Season 1. It will also include extra prosecution/defense decks along with additional tokens to make this version standalone/playable without the Season 1 box. If you own both boxes, you will also have enough base decks to play the 2v2 variant as well. Casino Heist:A team of thieves and swindlers have taken the Majestic Casino for all its worth. The suspects were rounded up easy enough, but proving their guilt conclusively will be difficult. The defendants seem overly confident within the court room. Is it just a façade as their scheme crumbles down around them? Or do they have one last trick up their sleeves? In the Heist case, the prosecution is attempting to convict a majority of the gang responsible for the heist while the defense is doing their best to get as many swindlers exonerated as possible. These defendants are running the long con! Throughout the case they will be dealt double-sided Con cards. Players will be competing to assign these Cons to defendants and flip them to the side that benefits them the most. A defendant's trial is resolved and scored when they complete their long con and are dealt 3 Con cards. It is essential to deal the final Con to the defendant's you're winning to score them. The player who convicts or exonerates the most defendants wins. The Divorce:The Divorce case expansion focuses on a high profile celebrity divorce case between a billionaire tech CEO and 90s Television Star. This is a more symmetrical case with each player taking on the role of one of the celebrities of the marriage. You can play as a Sam, the super rich tech CEO or as Adrian, the TV celebrity. Both Sam and Adrian's cards are dual-sided male/female so you can create any kind of marriage/relationship that you prefer. One of the new mechanics in this case are secret Attitude cards. Each of these cards represents the emotional state of each partner and matches one of the bias symbols in the game. It's possible for your attitude to change throughout the course of the divorce proceedings but each one gives you extra victory points for marital assets with the matching bias symbol on them. The other big change for the Divorce case is that you'll be fighting over (and swaying) marital asset cards rather than the jury. Each Asset card is double-sided and has an asymmetrical track where you can spend influence to sway bias. The victory point values on each asset are scored by the player who wins the asset (if in their color) but assets can also be shared between players. This allows the Divorce case to be played competitively or cooperatively based on the strategies chosen by each side leading to amicable splits, financial victories, or spiteful losses. Will you compromise for the sake of the children or drag each other through the mud to get the most assets? The Private Eye:The Private Eye Case expansion sees the defense take on the role of private investigator in a 1950s Hollywood noir setting where they have been framed for the murder of a popular film star. The private eye will need to divide their time between investigating clues to solve the real murder and defending themselves in court. The prosecution works with conspirators and ring leaders to gain red herrings to hinder this investigation. This case features a lot of new mechanics that shake up the core game. As the defense, you will be working to reveal cards from clue decks to discover WHO murdered the starlet with WHAT weapon WHERE in the city. Like the game Clue, each clue card eliminates one of the possibilities. The dilemma is that in order to investigate and reveal clues, you will need to play evidence cards for their Investigation effect instead of using them in the courtroom to influence the jury. If the Private Eye is able to correctly guess the murderer, weapon and crime scene they will win the game, but they need to make sure that they don't ignore the trial where the chips are stacked against them. The prosecution represents a vast conspiracy of witnesses trying to frame the private investigator. Their goal is clearly focused on winning the trial and they will do their best to draft and utilize planted evidence in the courtroom. The prosecution will earn Red Herring tokens as they sway and manipulate the jury which they can place on the clue decks to hinder the PI's investigation. Solo Expansion:The Solo Expansion expands on the solo mode in the base game by adding a new solo base deck, a bias die, Automa personality cards, and case-specific card effects that work with every case released thus far. If you're a player looking to get into the nitty gritty of the rules, read on! The new Solo Base Deck is shuffled together with the drafted case cards for the Automa. All the effects on these cards have been written with solo play in mind. The Automa's procedures act like traps that players will have to work around. The Automa is further expanded with additional cards that let players build an Automa player. By selecting a Personality card, a Discovery card, and the Questioning card corresponding to the Automa’s role in the selected case, there are tons of unique Automa effects and combinations to explore. The new Automa rules reduce die rolling and create unique puzzles to work around each witness as players will want to avoid triggering procedures and sidebar abilities that can set them back.
£50.00