Board Games

196 products

  • Looney Tunes: Mayhem

    Looney Tunes: Mayhem

    Teams of toons square off in Looney Tunes Mayhem, each racing to be the first team to collect 5 victory points (VP). Looney Tunes Mayhem is built around the "Mayhem System", a system for character vs. character team-based combat in which the most direct method for a team to gain VP is by KOing their opponents. Characters use items and powers to battle the enemy team, with battle damage changing each round based on the mayhem die. When a character is KOed, they are removed from the board and their opponent gains VPs, with the KOed character returning to play next round. When you're not fighting, you might be able to gain VPs from classic cartoon locations. The "Poker Stars" location, for example, allows a toon that moves onto it to try their luck; if you roll a star on the mayhem die, your team collects a VP immediately. The "Home Sweet Home" location gives your team a VP the first time both characters from your team arrive there. The "Desert Road" location gives out ACME deliveries, providing characters with additional effects to make their opponents go KABOOM!

    £50.00

  • Deal With The Devil: Board Game

    Deal With The Devil: Board Game

    Deal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the Devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play. During the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom. But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact. There are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.

    £45.00

  • Air Mail Board Game

    Air Mail Board Game

    1925, the US Congress passes the new "Air Mail Act" also known as the "Kelly Act. The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first airmail service. Grab the incentives offered by the government by plotting the most efficient routes and developing the technology that will allow you to build the most autonomous and reliable models. Whoever can make the most profit for their company will win. Get ready for Airmail to take off! The aim of Airmail is to make the most profit for your company. There are three main ways to earn revenue: Transporting packages between the different divisions of the country. The maximum distance you can send a delivery is determined by your level of technology, which you can improve during the game. Obviously, the greater the distance between the package’s origin and its destination, the greater the profit. Comply with the decrees of the Postal Service. Throughout the game they will be activated as common objectives for all players. Express Deliveries. At the end of the game, you will gain the benefits of the express deliveries that you have and successfully carry out. To achieve all of the above, you will have to plot and extend your own routes by connecting the different divisions, playing concession cards and asking for government subsidies.

    £40.00

  • Disney Sorcerer's Arena: Epic Alliances Core Set

    Disney Sorcerer's Arena: Epic Alliances Core Set

    Become the next Master Summoner in the battle arena game Disney Sorcerer's Arena: Epic Alliances, an expandable tabletop game inspired by the popular mobile game Disney Sorcerer's Arena. Recruit from a battle-ready roster of Disney and Pixar heroes and villains — Sorcerer's Apprentice Mickey, Gaston, Aladdin, Demona, Sulley, Dr. Facilier, Maleficent, and Ariel — then combine the cards for your characters into a single deck. You take turns playing standard actions and cards from your hand to move your characters and attack opponents. If you knock out rival characters or occupy certain spaces near the center of the arena until your next turn, you score points. When a player reaches 20 points or runs out of cards in their deck, the game ends at the conclusion of that round, and whoever has the most points wins. The rules for Disney Sorcerer's Arena: Epic Alliances Core Set are spread out across four chapters, with each chapter building on what's come before to introduce players to new skills, upgrades, and abilities over multiple games. Multiple expansions will be released for the game line to allow for more team combinations.

    £45.00

  • After The Empire Board Game

    After The Empire Board Game

    After the fall of Rome, Europe fell into the so-called "dark ages." From the chaos, feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages, the region was prosperous despite much fighting. From your walled city, you are a medieval liege ruling the surrounding lands, settlements, and holdings granted by birthright. This is your fiefdom, and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm, and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken. After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens to take actions, such as gathering resources, building advanced buildings and recruiting refugees. Once all workers have been committed, players harvest food from their surrounding lands and then prepare for combat. During each season's combat, invader cards are revealed, with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold. Your life, your wealth, your fiefdom, and your legacy must be protected at all costs!

    £85.00

  • Doctor Who: The Roleplaying Game Book

    Doctor Who: The Roleplaying Game Book

    The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.This core rulebook includes: Complete character creation rules to allow you to bring to life a new time travelling adventurer to explore space and time aboard the TARDIS. They could be companions to the Doctor, or a new Time Lord of your own creation, Time Agents, or investigators and defenders of planet Earth. The complete revised rules for playing Doctor Who: The Roleplaying Game. The new and updated version of the popular Vortex system is completely compatible with the First Edition of the game. Second Edition makes gameplay faster, easier, and quicker to learn, while keeping all of the dramatic action you’d expect from an episode of Doctor Who. Advice for Gamemasters, new and old, on how to make the experience of Doctor Who: The Roleplaying Game feel like you’re living an episode of the TV series, as well as how to create exciting storylines and continuing campaigns. Revised rules for creating your group’s own TARDIS, or other time travel device to allow them to adventure from the dawn of history to the very ends of the Universe. An expansive look at the history of the Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time. Pregenerated character sheets for the Doctor and her companions, ready to play straight away!

    £30.00

  • TrollFest: Board Game

    TrollFest: Board Game

    For the first time, your band which so far had mostly played in shady goblin and vampire venues has been invited to take part in the great TrollFest, where you will be the opening act for such big names like the Rolling Gnomes and Snow White and the Dwarves. In TrollFest, each player manages a rock band in a fantasy universe, recruits the most talented and charismatic musicians, holds concerts in the main city, hires dragons for transport and light shows, and ends up trying to give the best act at the festival. After an initial card draft of band members and action cards, players take turns moving around the map, performing shows and improving their band composition to score points. Once one player has completed their tour (by performing in a certain number of cities), the game ends and players score additional points based on their final band configuration. TrollFest is a light, fun and thematic 3 to 6 player boardgame for friends and family

    £45.00

  • Crimes & Capers: And the Winner Is Dead Board Game

    Crimes & Capers: And the Winner Is Dead Board Game

    You are a nominee at the 67th Annual Music Awards! Unfortunately, you won't be winning anything tonight. Our host Mannie, America's Sweetheart Pop Star, is dead. We are asking that you remain in the green room for your safety. While there, try to open Mannie's purse to look for clues as to what went down at rehearsal that led to her murder. Crimes & Capers: And the Winner Is... Dead is a co-operative game in which you and a group of friends take on the roles of famous recording artists and work together to solve the mystery. No special skills or prior knowledge are required. Read social media posts and solve puzzles to unlock Mannie's purse, then figure out who murdered her!

    £25.00

  • Frostpunk: The Board Game

    Frostpunk: The Board Game

    In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? The game is based on a bestseller video game by 11bit studios, the creators of This War Of Mine. The original (digital) edition of Frostpunk is a highly successful strategy-survival-city-builder, a BAFTA-nominee that originally launched in 2018.

    £85.00

  • Istanbul: Big Box

    Istanbul: Big Box

    Istanbul: Big Box is the all-in-one package for Istanbul, including the base game as well as both expansions, Mocha & Baksheesh and Letters & Seals. It also includes the Istanbul: Caravan Leader Mini Expansion, in the form of a small tile rather than a camel meeple. This combination also gives players the option to play on a big 5 x 5 tiles bazaar.

    £45.00

  • Waddingtons - Playing Cards

    Waddingtons - Playing Cards

    Waddington No1 Classic Playing Cards World renowned Waddingtons Number 1 Playing Cards have been the choice of card players for generations. These superior quality playing cards with linen finish are the must-have for lovers of all card games.  Key Features: World renowned Waddingtons Number 1 Playing Cards have been the choice of card players for generations. These superior quality playing cards with linen finish are the must have for lovers of all card games. Pack of traditional playing cards Play all of your favourite card games Fun for entire family Linen finished  * One pack will be sent at random.

    £3.00

  • 7 Wonders: Board Game

    7 Wonders: Board Game

    You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

    £40.00

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