1 Concept, 15 Strokes, 30 secondsYou try to get the other players guess a word by drawing a picture, but it’s not so easy: You only get 30 seconds and 15 pencil strokes!Tap into your imagination and sense of minimalism to win!
Yogi, the twisted game of twisted poses!Yogi is a party game that will have you and your friends twisting and turning (and laughing, of course!).On your turn, draw a card and follow the instructions on it. You must then continue to follow this instruction for the duration of the game.Your cards will pile up and if you fail to follow one of the instructions, you’re out!In the end, there can only be one true Yogi!That is a V2 of the beloved original game, being itself the Gigamic version of Bez's In a Bind! Half the cards are coming from the original, a quarter from Yogi Guru and the last quarter are brand new!
Build the most beautiful Amsterdam canal houses!Canal Houses is a light hand drafting game for 2-4 players where you build an idyllic set of canal houses. You build the houses using ‘bases’, ‘floors’ and ‘roofs’Each turn, each player simultaneously chooses one card from their hand and builds it, using the rules detailed below.After building their cards, each player passes the remaining three cards to the player on their left. After receiving a new hand of three cards from the player to their right, each player chooses a type of card (base, front, or roof) and draws one card of that type from the corresponding deck into their hand to refresh it to four cards.A completed house consists of a base at the bottom, any number of front cards, and one roof at the top. When building a house, you must build from the bottom-up (starting with a base and ending with a roof).
Get rid of your Payoo!There are no jacks, queens or kings in Papayoo – just an unusual die and a fifth suit called Payoo. The aim is to score the fewest points possible; to do so, try to avoid collecting those dreadful Payoos and especially the Papayoo, that confounded 7, whose suit changes with each new hand. That cursed die!If you are unhappy with your hand, don't fret; just give your hand to the player on your left before starting. Be sure to make the right choice because you'll be getting the player's cards on your right. Then play your hand with no trumps or qualms. The best player doesn't always win!What the reviewers say..."A very easy-to-teach trick taker, and the colourful presentation further adds to its appeal." - Boards Eye View
A cooperative trivia game about countries and unique statements about them.QuizWiz is a unique trivia game in which players work together as a team instead of competing against each other. Players have to play a correct Country card to a Statement that truly describes it. Players choose a difficulty level and set up a game according to the description on the Level card. Each game will have at least 3 Statements. Each player will start with a hand of Country cards.On their turn players have to choose a card from their hand without discussing it with others and play it to any of the Statements, then draw a new Country card. Alternatively they may play the country cards available on the table and in this case they are allowed to discuss them with other players. The game goes on in such a manner until there are at least 2 Countries next to each of the Statements.Once players reach the game end, they flip over Statements and count how many mistakes they have made. If there are 3 or fewer mistakes, players win together as a team, otherwise they lose. Either way, they have learned a lot of new and interesting facts about different countries.What's in the box 220 cards: 126 Statement cards (divided into 3 difficulty levels) 72 Country cards 12 Level cards 4 Special Statement 3 Debate cards Game rules
Create your own strange world above the clouds!Each person has a playing area in front of them. It's forbidden to play cards in an opponent's play area.Each turn, draw 3 cards, then lay your cards alternately, one at a time in your world, orthogonally adjacent to a card already laid in your playing area. Several types of terrain have laying constraints.In the event of non-compliance, the card played is placed face-down, with Tzimimes face-up, and yields no Stars at the end of the game. Other terrains have restrictive pose effects. Some cards add vertical and horizontal scoring.In Strange World Above the Clouds, you have to make the best of the worst. Indeed, with a very "tight" 3-card draft, your playing partners are bound to give you cards that are difficult to place in your playing area. But from this constrained optimization comes the pleasure of the game.Contents: 93 cards 1 score book 1 score booklet 1 rule
Risky treasure hunting in the depths of the sea...In this powered-up Deep Sea Adventure, players roll 3 dice, boost and move their pieces deeper into the sea, trying to return safely with more treasure than anyone else. Greedy explorers are riding in a submarine together, searching for treasure in the deep sea. With their diving suits on, and brand new boost capability, the explorers eagerly begin their search for treasure. However, their beat-up submarine has only a single air tank for which they all must share. All it takes is one reckless explorer to endanger the lives of everyone else. Can the explorers make it back safely to the submarine with their lives and treasure intact?Celebrating its 10th year anniversary, this is a new, "Deeper" edition of "Deep Sea Adventure", the beloved game which has won multiple awards and has been printed over 300,000 times. It is a new product featuring additional exciting rules and upgraded components.In Deep Sea Adventure Boost, the exciting push your luck gameplay gets boosted with the addition of new rules. With the addition of just 2 rules, "Roll 3 special dice and choose 2" and "Reduce the air to add up all 3 dice", it makes the game even more challenging and exciting.
In Courtisans skullduggery is on the menu!Tonight, the queen holds a banquet that everyone will attend. Will they leave a good impression? Backstabbing is fair game, and no trick is too dirty if it allows you to place your favorite families in the spotlight.In Courtisans , you receive and play three cards on each of your turns. One is played at the Queen's table to sway a family's influence, whether in a positive or negative manner. The two other cards are played in your domain and in an opponent's domain, and they can be worth positive or negative points, depending on their family's status at the end of the game. Choose where best to place your three cards if you want to end up with the most points and win.
Quick, quick, there's not a second to lose! The moon is barely shining when the Potion Express pilots are already taking flight to respond to the orders of the different witches in the village. Pumpkin, mushroom, and earthworm, the night is not going to be easy.What's in the box 50 double-sided bat cards 4 magic wands tiles 12 ‘magic potion cauldron’ tilesKey features Simple mechanics for an original game An enchanting world with magical illustrations A collection game with a dash of strategy and a pinch of memory
Tonight starts the Wizards' Cup, a magical dueling tournament held once every century. As the king of a country, you will select the six best wizards from your kingdom and decide the order in which they will compete. Yes, your role ends there, and all that remains is to watch your trusted wizards battle it out.In Wizards Cup, you want to build the best team you can, anticipating how your opponent might attack. Each player starts with a set of 18 cards, and your opponent draws a card at random from your deck that must be one of the wizards on your team. You then choose five more wizards, arrange five of the six wizards into a deck, then place the sixth aside in a waiting zone.GameplayEngage in epic wizard duels! Each player reveals their top wizard and places it in the duel zone. First, resolve wizard powers. Then, if necessary, compare card elements (light beats shadow, nature beats water). If elements match, compare values to determine the winner. The losing player discards their wizard and draws a new one to challenge the victor. Continue duels until one player is out of wizards; the other claims a victory token.After each round, players may swap one wizard from their hand of six with an unused card, and then create a new five-card deck to duel with. The first player to collect two victory tokens wins!
Eerie noises wake you up in the middle of the night. OoOOoo…Thud. Boom. One by one, ghostly figures begin to appear from beneath your bed. You hurriedly grab all of the lucky charms that you have been collecting just for this kind of situation. Using one hand, will you be able to drop only the necessary lucky charms on command, with no mistakes? It's time to push your palms to the limit!A fiendishly challenging dexterity party game where players holds a bunch of strange items and then try to drop specific ones from their hands through feeling alone: Your hand is always full in DroPolter, which makes it a challenge to drop only the correct items that the ghosts want to see.To start the game, each player has a hand of five items: a red plastic cube, a blue wooden key, and so on. Each round, someone flips the top card of the deck, then players race to drop only the correct items from their hand. If you drop something you shouldn't, you're out for the round. If you're the first player who drops everything correctly, congratulations! You're rewarded with a tiny bell...that is placed in your hand and cannot be dropped in the future.The first player who collects five bells wins.
Let your flowers grow and flourish. But keep in mind that nature is always changing along with your garden. Try to fulfill the most tasks by skillfully planting the cards in your garden. Do you have the greenest thumb?Floral is won by the player who scores the most points through fulfilling tasks. In the game, you will have a hand of 3 cards to perform the following actions on your turn: First, you will expand your garden by one card, ensuring that at least 2 flower beds are covered. Secondly, you can fulfill a task from the center of the table to score points. For the 3rd action, you add a card from your hand to the central pool of tasks. Finally, for the 4th action, you draw 2 cards. The game will end when the last card has been drawn from the draw pile.