From D-Day and the first steps of Allied troops on the beaches of Normandy to the liberation of Paris, and beyond, Memoir ’44 takes you into the key battles of World War II that turned the tide in Western Europe. Omaha Beach, Pegasus Bridge, Arnhem, Ardennes… you are in command on the battlefields that shaped History.Memoir ’44 is a unique historical game where you compete on a hex game board. Each battle scenario faithfully recreates the terrain, the forces involved, and the objectives of each army. As a general, you need to wisely use your command cards to order your units (infantry, tanks, artillery, resistance fighters, to name a few) and use their unique skills to get the upper hand.What’s in the box 1 double-sided board 144 army miniatures (Axis and Allied) 36 obstacles 44 double-sided terrain tiles 60 command cards 22 summary cards 8 attack dice 6 activation tokens 2 cardholders 1 rulebook 1 scenario book
The way of the farmer, the artisan, the merchant and the warrior ... each of these can lead to greatness!
Forge your own path in this new edition of MONOPOLY as you set off on a journey around the board and immerse yourself in the traditions of Japan's Edo period as featured in the beautifully animated show, Blue Eye Samurai. In a world full of powerful enemies and unprecedented events, remain determined and do not stray from your chosen path. Remember to bring your travel pass however, otherwise you might lose some of your ryo, and remember to a man lost in the dark even an ember can light the way!
Choose from six custom metal tokens, including soba ball, Mizu's glasses, fan and more as you tour around spaces such as Fowler's Castle, The Nightjar or Soba Shop in the unique game board featuring locations from the show. Buy up colour sets and use your Blue Eye Samurai themed MONOPOLY money to expand your empire by building houses and hotels but watch out for the Honour and Revenge cards which could either help or hinder your success!
Suitable for 2 - 6 players, aged 16 years plus.
The fever for the Fantasphere is now rampant. From all over the kingdom, creatures of all sorts have come with the dream of becoming a champion of this new sport.The capital is overrun with wannabe players, but as you well know, even the strongest players will not be able to win without a guide. That's why you're here, as part of a group of young coaches who will have to grab the best talent, manage finances, and build the best team. Unfortunately, the competition is fierce, and at the end of the championship, only one will be able to get their hands on the legendary Golden Cup. Will you be the one to triumph in the grand final?
The landscape slides by and your heart beats with the rhythm of the steam engine. Your train adventure to the cities across early 20th century North America is just beginning. Enjoy the ride!
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
Ticket to Ride is a beautiful board game, ideal for your next game night with family and friends.
Collect color sets of train cards, claim routes to expand your network and connect cities to complete your tickets!
Contents:
1x Game board
225x Plastic trains in 5 colors
110x Train cards
33x Tickets
1x Longest path bonus card
5x Wooden scoring markers
1x Rules booklet
Please Note:
One Ticket to Ride (2025) is supplied in English.
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.
In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by coloured paths. Each player starts with four coloured train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.
The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!
Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.
Pack the Essentials is a lightweight, abstract strategy game about packing cats in suitcases.
Throughout the game, players work to score as many points as possible by drafting and placing tiles in their suitcase to pack items, cats, and kittens; collect cat toys; and use the friendly neighborhood Pack Rat Service. Players also attempt to complete "To Do" list goals and create the largest sections of each color tile. The game plays over twelve rounds, then the player with the most points wins.
When playing with fewer than four people, players will additionally compete against The Cat Ladies Club, a simple AI opponent that creates the sensation of a four-player game by removing tiles from the draft pool just as other players do.
All the fun of the TV show in the comfort of your own home. Who will guess the blanks and make it through to the Supermatch game? This is a game of filling in the blanks, 3 rounds to play and you'll enjoy filling in the blanks from witty, silly phrases and seeing if you're able to match answers with other players. This card game will take you on a nostalgia trip that will get you thinking and laughing. At the end the player with the highest overall score on the scoresheet wins and gets to spin the spinner to see what prize they have won!
Based on the textbook example of financial scams, "Ponzi Scheme" is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history.
In the game Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game!
The goal of the game is simple: Don't be the first player to go bankrupt!
In more detail, on each turn, players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the "promised reward" of each Fund card in a number of rounds.
After all players have taken their Fund cards, they may choose to initiate an "inside trade" with one other player in order to buy the Industry you want with a price they can't refuse, or sell your own Industry to them with a good price.
At the end of the round, players rotate their Time Wheel 1 or 2 spaces, and pay the "promised reward" to the bank if any Fund card is due.
The game continues until at least one player cannot pay the "promised reward" due and goes bankrupt. That player is out of the game, and the remaining player who has the most VP on their Industry wins.
No of players: 3-5
Experience Fun Beyond Words with the Scrabble Pokémon board game, featuring two games in one! Players can enjoy the classic Scrabble crossword game they know and love, but with a twist they can earn bonus points by spelling words from the world of Pokémon! For a lighter experience, they can flip the board and try Scrabble Pokémon, a quick, casual game where players cooperate to complete word challenges and capture Pokémon. Can you spell them all?
In The Hanging Gardens, players compete to build the most beautiful garden for King Nebuchadnezzar II over four rounds. Each turn, they select and place Garden cards to construct a multi-level garden, fulfill objectives, and optimize features like flowers, trees, animals, and irrigation. Points are scored based on card placement, completed objectives, and feature arrangements. The player with the most points at the end wins, emphasizing strategic planning and resource management.Components: 1 main gameboard, 2 mini-boards, 15 Gardeners, 20 Objective markers, 75 Garden cards, 5 Irrigation cards, 18 Automaton cards, 10 Objective tiles, 25 Enhancement tiles, 20 gold coins, 30 tools, 1 first-player marker, 1 Scorepad, 1 reference card, Game rules
The rug market in Marrakesh Square is buzzing with anticipation!The bazaar is bustling as Assam, the market organizer, inspects the rugs to determine which of them is the best. On a players turn, they turn Assam and roll a die to determine which rug space he moves to. If he lands on an opponent’s rug, you must pay them coins. Then the player places a rug in hopes that Assam lands on it during another player’s turn. A modern classic of area control games, the award-winning Marrakech provides a unique experience in strategy gaming.
Welcome to the Roaring Twenties! Gatsby is a two-player game in which you take on the role of either Dorothy Williams or James Miller, competing to spread their influence and draw the attention of the great Jay Gatsby.On the board are three locations, each offering different opportunities to get character tiles: the cabaret, the finance center, and the racetrack. To claim these characters, each player will take turns moving the action marker on one of the four action spaces — but not the one just taken by the opponent — then activating it.These actions let you place two influence tokens on one or two locations, allowing you to claim characters in different ways, depending on the location. In the cabaret, your tokens must form a continuous line from one side of the board to the opposite side or cover the four-star icons at the same time. In the finance center, influence lets you climb up the track. In the racetrack, your tokens are placed in races, trying to be the player with the most tokens on that race line when it's filled.On all three locations, some special spaces on the board grant bonuses when you place a token on them: swapping two tokens on the board, forcing your opponent to take a specific action, or gaining a special action tile!A player wins immediately if they control three characters of the same color or one character of each of the five colors. If all character tiles from a single location have been claimed before one of these conditions is met, the player with the most stars on their characters wins.