With this casual product, players receive a smart and fast solution to store and organize their card decks. The Deck Holder 80+ is a casual deck box to safely protect up to 80 double-sleeved cards. Its self-locking flap closure can be opened by up to 180° thanks to the use of the innovative Cobra Neck technology on the back. A handy write-on strip allows for individual labeling. One Flex Card Divider is also included.
With this casual product, players receive a smart and fast solution to store and organize their card decks. The Deck Holder 80+ is a casual deck box to safely protect up to 80 double-sleeved cards. Its self-locking flap closure can be opened by up to 180° thanks to the use of the innovative Cobra Neck technology on the back. A handy write-on strip allows for individual labeling. One Flex Card Divider is also included.
With this casual product, players receive a smart and fast solution to store and organize their card decks. The Deck Holder 80+ is a casual deck box to safely protect up to 80 double-sleeved cards. Its self-locking flap closure can be opened by up to 180° thanks to the use of the innovative Cobra Neck technology on the back. A handy write-on strip allows for individual labeling. One Flex Card Divider is also included.
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.
The Warpaints Fanatic Effects paints make adding effects to your miniatures easy and fun, taking your project to the next level.Specialist tools for theme and narrative, Warpaints Fanatic Effects range from high gloss to ultra-matt, textured to radiating! Warpaint Fanatic Effects also work great when weathering or basing your miniatures! Use the Warpaints Fanatic Effects range to add gory elements, realistic rust, or a simple glow to a lens, power weapon, or magical conjuring!
Discover the secrets of millennia-old citiesIn the dark alleyways of your city, gold changes hands, alliances are made and secrets are betrayed... Now your influence extends to the heart of rival cities. But take care, their spies plot within your walls! In addition to two new Wonders and the ability to play in teams, this expansion offers you a new type of cards: Cities. Mercenaries, thieves, spies, and diplomats will give new interactions in your games.Debts, looting, diplomacy… thanks to this 7 Wonders expansion, you can discover another aspect of the great cities of Antiquity.
The 42 new Age cards as well as the 2 new Wonders offer you brand-new effects. The Cities expansion brings new rules to the 7 Wonders base game, but the victory conditions remain identical.
This expansion also offers you a variant which allows you to play in teams (with 4 or 6 players). The main addition of Cities is an increased interaction between players as well as the addition of debts.
7 Wonders Cities is an independent expansion but is compatible with the other expansions for 7 Wonders.
Content:2 Wonder boards42 Cities cards (14 per Age)26 debt tokens4 diplomacy tokens1 pad of score sheets3 quick reference sheets describing the new effects1 rulebook
Warpaints Fanatic Washes are an acrylic, water-based wash that allows you to create a perfect shading effect and colour toning to your models and miniatures every time. The unique flow-properties of our Fanatic Washes targets the recesses of your miniatures, delivering excellent shading and contrast, bringing all details into sharp focus. This makes it easy to use and allows you to create phenomenal definition on your miniatures with a brushstroke!In the Warpaints Fanatic range, you’ll find 18 washes, so there is sure to be a colour or tone that meets the needs of your next project. And if not, the Washes are 100% mixable, so you can create your very own shading solution.
7 Wonders – LeadersPlay with the personalities of AntiquityAt the heart of your city, exceptional men and women inspire your people and lead your civilization to its apogee. Choose them with care and they will contribute to your greatness. Neglect them and they will end up at the head of rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will all bring extra strategic dimensions to your games.This 7 Wonders expansion offers you the ability to place renowned personalities at the head of your civilization: Leaders.
Represented by 55 new cards, they will influence, each in their own way, the development of your City.
The Leaders expansion adds new rules to those of the 7 Wonders base game, but the victory conditions remain the same.
You’ll start your games with a choice of Leaders who, each in their own way, will influence your city for the rest of the game.
7 Wonders Leaders is an independent expansion but which is compatible with the other expansions for 7 Wonders.
Content:2 Wonder boards49 Leader cards divided into 2 decks (Standard and Expert)6 bonus cards for the Cities expansion18 coins1 pad of score sheets3 quick reference sheets describing the new effects1 rulebook
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heartof rival cities. But be careful, they won’t be shy to return the favour! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games.
The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects and includes cards originally released as the Cities Anniversary Pack.
Please Note:
One copy of 7 Wonders 2nd Ed: Armada supplied.
"The time of small nations is past, the time of empires begins." — Chamberlain
What if all of world history had unfolded differently?What if the great empires of our history had never come into being?What if other forgotten civilizations had passed into posterity in their place?The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice!
In First Empires, each player takes control of the fate of an ancient nation through a player board, meeples, and cards. The game lasts a number of rounds depending on the player count, and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents, you need to unlock movement ability; to annex a territory, you have to outnumber the current occupant or have a "sword" result on the dice, with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls, while also unlocking achievement cards.
At game's end, you earn points based on played achievement cards, points unlocked on your personal board, and the sum of cities under your control.
This set contains four high-quality GOYF dice (18 mm) which have eight sides with the following combinations: 1/2, 2/3, 3/4, 4/5, 5/6, 6/7, 7/8 and 8/9. Perfect for use in trading card games like Magic: The Gathering!
These D20 Spindown dice make counting much easier. The best of both worlds: solid on the outside, translucent in between. These dice might remind you of a meandering river which flows on and on through the wilderness – perfect for anyone who is up for adventures and ready to face the unknown!D20 Spindown dice are available in sets of five and are packed in strong, high-quality boxes with removable trays so you can easily take them with you and play wherever you want to. Use these dice to keep track of your life points during a card game.Features:• A mix of solid and translucent colours to create a river affect.• Case fit perfectly into the Ultimate Guard® Flip'n'Tray 80.• Each Dice has 20 sides.Contents:• 5 x D20 Spindown Dice
These dice bring a touch of magic to any game. Speckled with glitter, to some they seem to be filled with pixie dust, while others say they can see the milky way. What do you see? The Role-playing Game Sets consist of 7 different dice: D6, D4, 2x D10 (steps of 1 and steps of 10), D8, D20 and D12. They come packed in strong boxes with extendable shelves so you can easily take them with you and play wherever you want to. They are also Ultimate Guard Flip ’n’ Tray compatible, with a container which fits directly into the deck box.Features:• High quality dice with fun, quirky designs and crazy, colourful combinations.• Packaging compatible with Ultimate Guard products.• Dice can be used in any board or tabletop game.Contents:• 1 x D20• 1 x D12• 2 x D10• 1 x D4• 1 x D6• 1 x D8
Two colours melt and become one, creating a beautiful, harmonious result which reminds us of precious stones and gems. These dice could maybe double as gift for your granny's 70th birthday!The Role-playing Game Sets consist of 7 different dice: D6, D4, 2x D10 (steps of 1 and steps of 10), D8, D20 and D12. They come packed in strong boxes with extendable shelves so you can easily take them with you and play wherever you want to.
Timeless classic: Beautiful, simple, monochrome - these dice will not only serve you well in any game, they will also help you leave a solid impression. Job done!The Role-playing Game Sets consist of 7 different dice: D6, D4, 2x D10 (steps of 1 and steps of 10), D8, D20 and D12. They come packed in strong boxes with extendable shelves so you can easily take them with you and play wherever you want to.
The Role-playing Game Sets consist of 7 different dice: D6, D4, 2x D10 (steps of 1 and steps of 10), D8, D20 and D12. They come packed in strong boxes with extendable shelves so you can easily take them with you and play wherever you want to.
Who doesn't wish for a light to guide them home safely at times? These dice, with their fascinating glow-in-the-dark effect, will show you the way.The Role-playing Game Sets consist of 7 different dice: D6, D4, 2x D10 (steps of 1 and steps of 10), D8, D20 and D12. They come packed in strong boxes with extendable shelves so you can easily take them with you and play wherever you want to.
The Citadel Base range by Games Workshop is a range of base-coating paints that have been created specifically to give your models a smooth matte finish on top of your black or white undercoats, only one layer of this high-quality water-based acrylic paint is needed to give you a perfect result every time. The paints are supplied in 12ml pots and can be used on any plastic, metal or resin models.
The Citadel Base range by Games Workshop is a range of base-coating paints that have been created specifically to give your models a smooth matte finish on top of your black or white undercoats, only one layer of this high-quality water-based acrylic paint is needed to give you a perfect result every time. The paints are supplied in 12ml pots and can be used on any plastic, metal or resin models.
The Citadel Base range by Games Workshop is a range of base-coating paints that have been created specifically to give your models a smooth matte finish on top of your black or white undercoats, only one layer of this high-quality water-based acrylic paint is needed to give you a perfect result every time. The paints are supplied in 12ml pots and can be used on any plastic, metal or resin models.
These Citadel Layer paints from Games Workshop are designed to be used straight over Citadel Base paints and itself, without any mixing. If you use several layers of this high-quality water based acrylic paint on your models it will create a rich and natural finish that will look as amazing on display as it would 3 hours into a gruelling battle. The paints are supplied in 12ml pots and can be used on any plastic, metal or resin models.
The Citadel Shade range from Games Workshop has been specially designed to define details, add depth of colour to recesses and shadowed areas. Citadel Shade paints are very effective and are available in a variety of tones.
The Citadel Base range by Games Workshop is a range of base-coating paints that have been created specifically to give your models a smooth matte finish on top of your black or white undercoats, only one layer of this high-quality water-based acrylic paint is needed to give you a perfect result every time. The paints are supplied in 12ml pots and can be used on any plastic, metal or resin models.
Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel channels power into their arrowheads, they are all the more lethal.Auralan Sentinels are a superb ranged unit in your Lumineth Realm-lords army, capable of bombarding enemies at long range with hails of arrows. Enhanced with magical power, they'll make short work of even heavily armoured foes. Meanwhile, the unit's Scryhawk Lantern ensues that none can hide from their fusillades.This kit builds 10 Auralan Sentinels, in a variety of interchangeable and customisable designs. Thanks to a choice of bows, quivers and more, you’ll be able to ensure that even the most massive line of archers looks distinct. This kit also contains the options to build one Auralan Sentinel as a High Sentinel with a Scryhawk Lantern.