PROVE YOUR WORTH AND EARN THE MOST ⭐️ POSSIBLE by traveling the mountain and assembling as many landscape tiles as possible, meeting the forest spirits and lighting fires on the peaks creating a path through the valley.The tile capture mechanics are taken from the hanafuda mechanics. Collect a tile according to the column or row then place them in your landscape. The goal of the game will be to reconstruct a landscape by combining its tiles to score as many points as possible. You will have to be careful not to leave tiles to your opponent while optimizing your landscape according to your opponent's choices. Also, create tile squares to collect spirits that will help you during or at the end of the game.The experience is... zen and very quick to set up! For adults and children!
Communicate… without a word. A cooperative deduction game for 2 players with 168 unique illustrations, 3 game modes and aimed at beginners as well as experts. All of the illustrations are based on the items in the famous cases from Sherlock Holmes stories.Both players must guess their partner's secret picture among a grid of many illustrations while giving clues about their own secret picture.During each turn, back and forth, a player must pick and remove from the grid a picture they think is not their partner's secret image. Ideally, the chosen card should give their teammate a clue about their own card.If at any point, a player removes their partner's secret card, the game is lost.
Let your flowers grow and flourish. But keep in mind that nature is always changing along with your garden. Try to fulfill the most tasks by skillfully planting the cards in your garden. Do you have the greenest thumb?Floral is won by the player who scores the most points through fulfilling tasks. In the game, you will have a hand of 3 cards to perform the following actions on your turn: First, you will expand your garden by one card, ensuring that at least 2 flower beds are covered. Secondly, you can fulfill a task from the center of the table to score points. For the 3rd action, you add a card from your hand to the central pool of tasks. Finally, for the 4th action, you draw 2 cards. The game will end when the last card has been drawn from the draw pile.
Tonight starts the Wizards' Cup, a magical dueling tournament held once every century. As the king of a country, you will select the six best wizards from your kingdom and decide the order in which they will compete. Yes, your role ends there, and all that remains is to watch your trusted wizards battle it out.In Wizards Cup, you want to build the best team you can, anticipating how your opponent might attack. Each player starts with a set of 18 cards, and your opponent draws a card at random from your deck that must be one of the wizards on your team. You then choose five more wizards, arrange five of the six wizards into a deck, then place the sixth aside in a waiting zone.GameplayEngage in epic wizard duels! Each player reveals their top wizard and places it in the duel zone. First, resolve wizard powers. Then, if necessary, compare card elements (light beats shadow, nature beats water). If elements match, compare values to determine the winner. The losing player discards their wizard and draws a new one to challenge the victor. Continue duels until one player is out of wizards; the other claims a victory token.After each round, players may swap one wizard from their hand of six with an unused card, and then create a new five-card deck to duel with. The first player to collect two victory tokens wins!
Quick, quick, there's not a second to lose! The moon is barely shining when the Potion Express pilots are already taking flight to respond to the orders of the different witches in the village. Pumpkin, mushroom, and earthworm, the night is not going to be easy.What's in the box 50 double-sided bat cards 4 magic wands tiles 12 ‘magic potion cauldron’ tilesKey features Simple mechanics for an original game An enchanting world with magical illustrations A collection game with a dash of strategy and a pinch of memory
In Courtisans skullduggery is on the menu!Tonight, the queen holds a banquet that everyone will attend. Will they leave a good impression? Backstabbing is fair game, and no trick is too dirty if it allows you to place your favorite families in the spotlight.In Courtisans , you receive and play three cards on each of your turns. One is played at the Queen's table to sway a family's influence, whether in a positive or negative manner. The two other cards are played in your domain and in an opponent's domain, and they can be worth positive or negative points, depending on their family's status at the end of the game. Choose where best to place your three cards if you want to end up with the most points and win.
Create your own strange world above the clouds!Each person has a playing area in front of them. It's forbidden to play cards in an opponent's play area.Each turn, draw 3 cards, then lay your cards alternately, one at a time in your world, orthogonally adjacent to a card already laid in your playing area. Several types of terrain have laying constraints.In the event of non-compliance, the card played is placed face-down, with Tzimimes face-up, and yields no Stars at the end of the game. Other terrains have restrictive pose effects. Some cards add vertical and horizontal scoring.In Strange World Above the Clouds, you have to make the best of the worst. Indeed, with a very "tight" 3-card draft, your playing partners are bound to give you cards that are difficult to place in your playing area. But from this constrained optimization comes the pleasure of the game.Contents: 93 cards 1 score book 1 score booklet 1 rule
Get rid of your Payoo!There are no jacks, queens or kings in Papayoo – just an unusual die and a fifth suit called Payoo. The aim is to score the fewest points possible; to do so, try to avoid collecting those dreadful Payoos and especially the Papayoo, that confounded 7, whose suit changes with each new hand. That cursed die!If you are unhappy with your hand, don't fret; just give your hand to the player on your left before starting. Be sure to make the right choice because you'll be getting the player's cards on your right. Then play your hand with no trumps or qualms. The best player doesn't always win!What the reviewers say..."A very easy-to-teach trick taker, and the colourful presentation further adds to its appeal." - Boards Eye View
Build the most beautiful Amsterdam canal houses!Canal Houses is a light hand drafting game for 2-4 players where you build an idyllic set of canal houses. You build the houses using ‘bases’, ‘floors’ and ‘roofs’Each turn, each player simultaneously chooses one card from their hand and builds it, using the rules detailed below.After building their cards, each player passes the remaining three cards to the player on their left. After receiving a new hand of three cards from the player to their right, each player chooses a type of card (base, front, or roof) and draws one card of that type from the corresponding deck into their hand to refresh it to four cards.A completed house consists of a base at the bottom, any number of front cards, and one roof at the top. When building a house, you must build from the bottom-up (starting with a base and ending with a roof).
Arrange your grid to score as few points as possible!In Slide, you need to arrange the numbered cards, aiming to score as few points as possible. But watch out, you’ll need to keep an eye on your opponents and one step ahead to win the game!
Welcome to ""Happy Home”, the exciting strategy game of home decoration! Move around the shop board to collect polyomino furniture tiles and place them into your house. Fulfill objectives and complete sets of furniture in each room to score points.Moving ahead on the shop board to collect that perfect piece of furniture might seem like a good idea, but be careful, moving too far will give other players more turns to collect furniture!The player with the most points at the end of the game wins the title of the most creative home decorator!
A quick and nifty card game by the publisher of Faraway.Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.Each turn, you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally, carefully arranging these characters on your 3x3 board is key to unlocking their full potential.