Warhammer 40,000, a captivating sci-fi tabletop game by Games Workshop, immerses players in a sprawling universe of eternal war.
Set in the 41st millennium, this epic saga transports you to a future where the galaxy is a grim and brutal battlefield. Across the vast expanse of the cosmos, ancient races clash, and sinister forces vie for supremacy.
Will you align with the mighty Space Marines, the stalwart Astra Militarum, or the insidious forces of Chaos? From Xenos races like the Eldar and Orks to the inscrutable Necrons and Tyranids, the choices are as diverse as they are deadly.
Prepare for epic clashes, tactical warfare, and a narrative-driven experience that will push your strategic acumen to its limits. Enter the darkness, and decide the fate of the 41st millennium.
Imperial Knights are some of the oldest working technology in use by the Imperium of Man. They started life as construction vehicles taken by early colonists during the first stages of space exploration. The first colonies settled and over time devolved into feudal states ruled by aristocratic nobles. Their knight evolved into walking suits of armour showing off house colours. Equipped with powerful weapons, the Knights were used to defend their lands and provided security against enemies such as marauding Orks and land-hungry Eldar Exodites.
Knights are the epitome of a houses honour, power and wealth. Being chosen to pilot such a creation is a great privilege, typically being the master of the house or the heir. While Imperial Knights are much smaller and less powerful than a full sized Titan, their size makes them far better suited to the mobile style of warfare prevalent amongst the nobility of their native Knight Worlds. These colossal mechanoid war machines can turn the tide of a battle.
The households stand at the ready with honour and valour by their side as they defend the Imperium of Man from all threats that seek its destruction. Within this book contains rules, datasheets, and four detachments for your Imperial Knights, as well as extensive background, lore, gorgeous art and rules for conducting a Chivalric Quest in Crusade games.
Features:
Riveting background material about the Knight Houses, including how they operate, and their unique heraldry
Photography of massed Knight charges, and artwork that will set your imagination ablaze
Rules for using Imperial Knights in games of Warhammer 40,000, with four Detachments, and 12 datasheets to cover the available configurations
A set of rules for working out your own Chivalric Quest narrative campaign
Contents:
1x Codex: Imperial Knights - 10th Edition - English
Please Note:
Printed material is provided in English.
One Codex: Imperial Knights - 10th Edition - English is supplied.
Warhammer 40,000, a captivating sci-fi tabletop game by Games Workshop, immerses players in a sprawling universe of eternal war.
Set in the 41st millennium, this epic saga transports you to a future where the galaxy is a grim and brutal battlefield. Across the vast expanse of the cosmos, ancient races clash, and sinister forces vie for supremacy.
Will you align with the mighty Space Marines, the stalwart Astra Militarum, or the insidious forces of Chaos? From Xenos races like the Eldar and Orks to the inscrutable Necrons and Tyranids, the choices are as diverse as they are deadly.
Prepare for epic clashes, tactical warfare, and a narrative-driven experience that will push your strategic acumen to its limits. Enter the darkness, and decide the fate of the 41st millennium.
Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. They are angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. From the full weight of a Chapter of 1000 Marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, any number of Space Marines will lead to a foe's annihilation.
Contents:
16x D6 Dice
Please Note:
One Warhammer 40,000: Imperial Fists Dice Set is supplied.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Contents:
37x Reference Cards
1x Approved Ops mission pack leaflet detailing the best way to use this pack
4x Initiative cards
12x Tac Op cards
9x Crit Op cards
1x Kill Op card
6x Primary Op cards
4x Map Key cards
3x Mission Map leaflets
1x Art card
Please Note:
Printed material is provided in English.
One Kill Team: Approved Ops Cards 2025 - English is supplied.
Warhammer 40,000, a captivating sci-fi tabletop game by Games Workshop, immerses players in a sprawling universe of eternal war.
Set in the 41st millennium, this epic saga transports you to a future where the galaxy is a grim and brutal battlefield. Across the vast expanse of the cosmos, ancient races clash, and sinister forces vie for supremacy.
Will you align with the mighty Space Marines, the stalwart Astra Militarum, or the insidious forces of Chaos? From Xenos races like the Eldar and Orks to the inscrutable Necrons and Tyranids, the choices are as diverse as they are deadly.
Prepare for epic clashes, tactical warfare, and a narrative-driven experience that will push your strategic acumen to its limits. Enter the darkness, and decide the fate of the 41st millennium.
Imperial Knights are some of the oldest working technology in use by the Imperium of Man. They started life as construction vehicles taken by early colonists during the first stages of space exploration. The first colonies settled and over time devolved into feudal states ruled by aristocratic nobles. Their knight evolved into walking suits of armour showing off house colours. Equipped with powerful weapons, the Knights were used to defend their lands and provided security against enemies such as marauding Orks and land-hungry Eldar Exodites.
Knights are the epitome of a houses honour, power and wealth. Being chosen to pilot such a creation is a great privilege, typically being the master of the house or the heir. While Imperial Knights are much smaller and less powerful than a full sized Titan, their size makes them far better suited to the mobile style of warfare prevalent amongst the nobility of their native Knight Worlds. These colossal mechanoid war machines can turn the tide of a battle.
Contents:
1x Knight Questoris Miniature (this kit can be built as one of the following: Knight Defender, Knight Paladin, Knight Crusader, Knight Warden, Knight Errant, Knight Gallant, or a Chaos Knight Despoiler)
Please Note:
Miniatures are supplied unpainted, and some assembly may be required.
One Imperial Knights: Knight Questoris is supplied.
In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket.
Contents:
1x Map of a Chilling Town
80x Haunted Carriages
72x Parade Float Cards
33x Tickets
4x "Trick or Treat" Bonus Tickets
1x Rulesheet
Please Note:
One Ticket to Ride - Ghost Train (First Journey) supplied.
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.
In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by coloured paths. Each player starts with four coloured train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.
The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!
Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.
As the head of a mining company, the rich mineral deposits of Mars have caught your attention. You’ve assembled an expedition, and your rockets are aimed at Mars The problem? All your competitors had the same idea… and only one will truly succeed in terraforming the red planet! In Mission: Red Planet, you have ten turns to send your astronauts into space, claim the richest resource zones on the planet, and collect as much celestium, sylvanite, and ice as possible.
You have a team of nine professionals, each with unique abilities, whether it’s helping your astronauts navigate the red planet or blowing up spaceships before they launch. This new edition of the classic bluffing and area-control game introduces a modular board, allowing for more variability between games. The visual style shifts to a sci-fi atmosphere, with stunning artwork by veteran video game artist Derek Stenning.
2-6 Players
60 Minutes
Ages 10+
Topps are proud to announce an exciting new Trading Card release that celebrates Topps’ highly anticipated return to the English Premier League licence, whilst delivering a game-changing collection that promises to capture the hearts and imagination of football fans around the world.This festive trading card calendar brings fans closer than ever before to the heroes of the Premier League! Included are 24 exclusive festive countdown packets, each packet has 4 Festive Parallel cards and a Festive Freeze card.Features:• This festive trading card calendar brings fans closer than ever before to the heroes of the Premier League!• Card-collecting fun for kids who love football and the Premier League!• Each packet has 4 Festive Parallel cards and a Festive Freeze card.Contents:• 24 x Festive Countdown Packets
From Funko's popular POP! series comes this cool vinyl figure. It stands approximately 12 centimetres tall and comes in a window box packaging.
Your dream of becoming a Trainer is not out of reach! Catch POP! Ceruledge to add to your Pokémon collection. Expand your lineup by welcoming this powerful collectible to your team. POP! Ceruledge (Malvalame/Azugladis) is sure to stand out as the next addition in your set!
Please note that some of Funko exclusives listed may or may not have stickers.
This is a blind box product. Each individual box randomly contains 1 of the 6 types.
Lineup:
Evangelion Test Type-01
Evangelion Production Model-02
Ikari Shinji
Ayanami Rei
Shikinami Asuka Langley
Ikari Gendoh
Please note:
1 randomly selected figure provided per purchase.
Based on the textbook example of financial scams, "Ponzi Scheme" is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history.
In the game Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game!
The goal of the game is simple: Don't be the first player to go bankrupt!
In more detail, on each turn, players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the "promised reward" of each Fund card in a number of rounds.
After all players have taken their Fund cards, they may choose to initiate an "inside trade" with one other player in order to buy the Industry you want with a price they can't refuse, or sell your own Industry to them with a good price.
At the end of the round, players rotate their Time Wheel 1 or 2 spaces, and pay the "promised reward" to the bank if any Fund card is due.
The game continues until at least one player cannot pay the "promised reward" due and goes bankrupt. That player is out of the game, and the remaining player who has the most VP on their Industry wins.
No of players: 3-5
Fathom is a tile-laying, pattern-building game of deep-sea exploration in which you take on the role of marine biology teams competing to uncover the secrets of an uncharted, underwater ecosystem around a fictional island. The depths are vast and time is limited, so savvy decision-making under pressure is crucial to a successful expedition. Choose wisely which creatures to investigate as those you don't pursue may be discovered by your opponents.
Over six rounds of simultaneous play, guide your team's boat and submersible across the ocean. Scan the unmapped depths, and place tiles representing signs of marine life. Descend into the darkness and reveal these tiles to discover remarkable creatures.
At game's end, you gain points based on the scoring criteria of species you've discovered. Some thrive in a homogenous environment; others fare better surrounded by diversity. The solitary life may suit certain creatures, but straying from the safety of a group spells disaster for others.
Discover the most synergistic ecosystem to win!
Time to play: 45-60 minutesPlayers: 2-4Ages: 10+