Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. Angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. Waging war through a variety of forms, from the full weight of a chapter of 1000 marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, either are lethal formations to any foe.
Equipped with sharp talons and mighty fists the Brutalis Dreadnought feels at home surrounded by enemies on all sides. Wielding many devastating weapons fully capable of taking out targets as if they were made of paper mache.
Contents:
1x Brutalis Dreadnought
can be built wielding Armoured Fists paired with intergrated Bolt Rifles or Shreddign Talons, additionally wields twinned Icarus Ironhail Heavy Stubbers and can be built with either Heavy Bolters or Multi Meltas)
1x 90mm Citadel Round Base
1x Space Marines Vehicle Transfer Sheet
Please Note:
Miniature is supplied unpainted and some assembly will be required.
Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. Angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. Waging war through a variety of forms, from the full weight of a chapter of 1000 marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, either are lethal formations to any foe.
Serving the Imperium of Man for centuries have gifted these warriors a sharp mind for battle and strategy. Equipped with multiple weapons and a a jump pack allows the captain to get stuck in the thick of it and use deadly close combat weapon to their full capability.
Contents:
1x Captain with Jump Pack
can be built wielding a power sword,relic blade, power fist, chainsword, plasma pistol, heavy bolt pistol or a small flamer
can be built wearing a helmet or a bare head with bionics
1x 40mm Citadel Round Base
Please Note:
Miniature is supplied unpainted and some assembly will be required.
Warhammer 40,000, a captivating sci-fi tabletop game by Games Workshop, immerses players in a sprawling universe of eternal war.
Set in the 41st millennium, this epic saga transports you to a future where the galaxy is a grim and brutal battlefield. Across the vast expanse of the cosmos, ancient races clash, and sinister forces vie for supremacy.
Will you align with the mighty Space Marines, the stalwart Astra Militarum, or the insidious forces of Chaos? From xenos races like the Eldar and Orks to the inscrutable Necrons and Tyranids, the choices are as diverse as they are deadly.
Prepare for epic clashes, tactical warfare, and a narrative-driven experience that will push your strategic acumen to its limits. Enter the darkness, and decide the fate of the 41st millennium.
Please Note:
One pack of Chapter Approved: Leviathan Mission Deck - 10th Edition - English is supplied.
Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. Angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. Waging war through a variety of forms, from the full weight of a chapter of 1000 marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, either are lethal formations to any foe.
The foes of humanity are numerous and strong, however his angels are steadfast and resolute in the defence of the Imperium. Armed with new weapons and tactics to match, his angels are ready to deliver the Emperors mercy to all those who defy the greatness of Humanity.
Within this codex contains all the necessary info on all things Space Marine, including datasheets, detatchment rules and background lore of all your favoueite chapters. Also included is a beautiful miniatures gallery and crusades full of content, furthermore contained within this tome of knowledge lies seven different detachments with large variety of abilities and different playstyles.
Contents:
1x Codex: Space Marines - 10th Edition - English
Trugg is the mightiest of all troggoths. A towering mass of strength and ill temper, he carries atop his back an arcane leystone of ancient design, which fuels his already formidable physical might with unpredictable bursts of elemental magic. In his wake follows a troggherd of unmatched size, shaking the very realms as they wander from leyline to leyline, wrecking everything in their wake.
This boxed set builds Trugg the Troggoth King, available here for the first time alongside a retinue of Rockgut Troggoths. Trugg is a huge troggoth infused with ancient magics, covered in ritual scars and tangled vines. Imposing antlers curl out from his brow like a crown, and the strange artefact fused to his hunched back crackles with otherworldly power – especially when Trugg smacks it with his club, which is capped with the shell of a massive ironshell snail.
Rules for fielding Trugg the Troggoth King in your Gloomspite Gitz armies – and mustering the Trugg’s Troggherd army of renown – can be found in Dawnbringers Book II: Reign of the Brute, which is available separately.
This set includes the following:
1x Trugg the Troggoth King
6x Rockgut TroggothsAll models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly
The Ironjawz are the biggest, baddest and most destructive of all the clanz of Orruks. Extremely violent, they are always ready to jump into a fight. It does not matter if they are outnumbered, they will keep coming, never stop and get stronger the more you hit them. Lead by the fist of Gork, Gordrakk and bringing new warbeasts to overrun the enemy, these greenskins are ready for much punchin' and crushin' as they bellow their mighty war cry "Waaagh".
Occasionally, the Storm of Waaagh energy sends some Orruks into a fit of rage and madness. Bolting on a mask and wielding a ball and chain, these boys are sent onto the frontlines to cause as much destruction as possible.
Contents:
3x Weirdbrute Wrekkaz Miniatures
can be built with six different masks
can alternatively be built as Brute Ragerz
3x 40mm Citadel Round Bases
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
The Grots of the Moonclan are truly mad, years of living among and eating the "magic" mushrooms found in their underground lairs have driven them insane. Due to their inferior size, they rely heavily on overwhelming numbers to win any fight and are often seen herding grotesque Squigs.
Truly a one of a kind Git amongst its peers, the Rabble-rowsa specialise in making as much noise as possible, using its magically enhanced voice to annoy or inspire its allies.
Contents:
1x Rabble-rowsa Miniature
1x 32mm Citadel Round Base
Please Note:
Miniature is supplied unpainted and some assembly will be required.
The Ironjawz are the biggest, baddest and most destructive of all the clanz of Orruks. Extremely violent, they are always ready to jump into a fight. It does not matter if they are outnumbered, they will keep coming, never stop and get stronger the more you hit them. Lead by the fist of Gork, Gordrakk and bringing new warbeasts to overrun the enemy, these greenskins are ready for much punchin' and crushin' as they bellow their mighty war cry "Waaagh".
Only the toughest and most brutal of the Orruks ever become the Big Boss. A seasoned veteran of many battles and master of destruction, these hulking behemoths charge the frontlines, causing mass panic and chaos.
Contents:
1x Ardboy Big Boss Miniature
1x 40mm Citadel Round Base
Please Note:
Miniature is supplied unpainted and some assembly will be required.
Warhammer Age of Sigmar is a fantasy-themed miniature game produced by Games Workshop based in the popular Warhammer universe. Set in the third great age of the Mortal Realms, eight planes of reality where magic is abundant in the cosmos, there are none who live here who have not felt the touch of battle and blood.
Chaos, Order, Death, and Destruction - all factions hold ancient associations to one of the Grand Alliances, this is not to say that they will play nice with each other. What faction will you choose? From Aelves, to Duardin, all the way through to Rotbringers, there really is something to get your metaphorical teeth into.
The story continues in the second title of the Harbringer series, Reign of the Brute. In this book the soldiers of Hammerhal march across Aqshy and Ghyran battling many foes including Gargant King Brodd and Trugg the Troggoth King. Containing battleplans reenacting the epic battle from the book, as well as narrative and rules for the four armies of renown found in the book.
Features:
A high-stakes, action-filled narrative spread across both Aqshy and Ghyran, as the Twin-Tailed Crusade encounters foes that are vast, ancient, and angry
Warscrolls, background, and pitched battle profiles for Trugg the Troggoth King and new Ironjawz units, such as monstrous Maw-grunta Gougers
Path to Glory rules for sending your Cities of Sigmar army on a Ghyranite or Aqshian crusade, with branching quests, battleplans, and new rewards
Rules for four themed armies of renown, each with new allegiance abilities: Trugg's Troggherd, the Grunta Stampede, King Brodd's Stomp, and the Grundstok Expeditionary Force
Four new narrative battleplans that let you use armies of renown to play out key moments in the story on the tabletop
Contents:
1x Dawnbringers Book 2 - Reign of the Brute
Please Note:
Printed materials is supplied in English.
The Ironjawz are the biggest, baddest and most destructive of all the clanz of Orruks. Extremely violent, they are always ready to jump into a fight. It does not matter if they are outnumbered, they will keep coming, never stop and get stronger the more you hit them. Lead by the fist of Gork, Gordrakk and bringing new warbeasts to overrun the enemy, these greenskins are ready for much punchin' and crushin' as they bellow their mighty war cry "Waaagh".
Responsible for the many weapons and armour carried by his tribe, Zoggrok Anvilsmasha is a legendary figure of the Mortal Realms. However, let's not forget about Klonk the legendary Anvil Squig!
Contents:
1x Zoggrok Anvilsmasha Miniature
can be built wielding a basha, sharp-toothed grunta-tongs or a ward smashing choppa
1x Klonk Miniature
1x 50mm Citadel Round Base
1x 25mm Citadel Round Base
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
1 Orruk Warclans Tuskboss On Maw-Grunta box set contains:
81 Plastic components
1 Citadel 120mm Oval Base
This multipart plastic kit builds a Tuskboss on Maw-Grunta – a fearless Ironjawz leader riding a porcine monstrosity. The Tuskboss steers his massive mount with a pair of thick chains, keeping a vicious pig-hacka strapped to his belt for close combat. He's joined by a hakkin' krew – two orruks chained to the sides of his steed, swinging huge kill-choppas to carve a path for their boss. The Maw-grunta crushes foes beneath its trampling trotters or gores them on its mighty tusks, protected by heavy armour – including intimidating head plates and tusk-mounted blades. It can also be adorned with an optional nose-ring.
Space Marines Primaris Intercessors make up the bulk of a Primaris force, more common in number than the Hellblasters or Aggressors squads. Even though they are greater in number it does not make them any less deadly. Armed with Bolt Rifles a squad of Primaris Intercessors are capable of holding off a force far greater in size. Firing wave after wave of explosive rounds in to their foe with incredible accuracy.
Each Primaris Intercessors squad can be equipped with a variety of different weapon options. The kit has been sculpted with no Chapter iconography on the miniature, allowing it to be painted to match your own Chapter.
This box set contains;
10x Space Marines Primaris Intercessors
10x Citadel Bases
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind.
Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them.
Features:
In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars
Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms
47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary
Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules
Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations
Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm
An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes
Contents:
1x 120-page Codex
Please Note:
One Codex: Tyranids - 10th Edition - English is supplied.
A copy of the Warhammer 40,000 Core Book is required to use the rules included in this codex
The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind.
Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them.
Capable of causing mayhem on another scale, the Lictor's are swift and stealthy creatures. A highly guarded target can only pray these creatures don't slip through their defensive lines.
Contents:
1x Lictor
can be built with alternative heads, one with trailing feeder tendrils and the other with its tendril membrane aggressively flared
1x 50mm Citadel Round Base
Please Note:
Miniature is supplied unpainted and some assembly will be required.
The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind.
Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them.
Fast and swift the Hormagaunts charge into the fray wielding deadly tooth and claw, shredding armour and defenses alike. Hormagaunts attack en masse against planetary defenses with a single goal in mind.
Contents:
11x Miniatures
10x Hormagaunts
1x Ripper Swarm
10x 28.5 Citadel Round Base
1x 40mm Citadel Round Base
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind.
Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them.
The Norn Emissary, one of the most destructive variants of the Tyranid swarm, commands from the front using its enormous size and psychic abilities to its advantage. The Norn Assimilator, another lethal variation, can fire long-range harpoons to lure helpless prey towards its toothy maw.
Contents:
1x Norn Emissary / Norn Assimilator
Choice of building the Norn Emissary or the Norn Assimilator
1x 100mm Citadel Round Base
Please Note:
Miniature is supplied unpainted and some assembly will be required.
The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind.
Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them.
A sign of things to come, the Genestealers are the vanguard of Tyranid Hive Fleets. Using their psychic abilities, they form Genestealer cults on human worlds and seek to destabilise and usurp planets. This enables a smooth invasion for arriving Hive Fleets.
Contents:
10x Genestealers
can also be built with optional Ymgarl heads
10x 32mm Citadel Round Base
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. Angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. Waging war through a variety of forms, from the full weight of a chapter of 1000 marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, either are lethal formations to any foe.
Easily reference the abilities your army posses with these datasheet cards. Featuring every Space Marine datasheet, Combat Patrol Cards and an armoury reference card.
Contents:
1x Army Rules Card
1x Adeptus Astartes Armoury Card
93x Space Marines Datasheet Cards
4x Combat Patrol Datasheet Cards
Please Note:
One Datasheet Cards: Space Marines - 10th Edition - English is supplied.
The Warhammer Age of Sigmar: Extremis box set from Games Workshop is the largest of the three starter sets, Warrior, Harbinger and Extremis, released on the same weekend to give new and existing Age of Sigmar players a range of options to start waging war in the Era of the Beast. This particular set will give you 32 models, dice, range rulers, manuals, a double-sided gaming board, warscrolls, rules references, 5 stunning pieces of plastic Citadel scenery plus more to kickstart you headfirst into the amazing world of Age of Sigmar.
The Stormcast Eternals are the weapons of Sigmar, his might made manifest, warriors and heroes who have shown bravery and skill and plucked by Sigmar from the Mortal Realms and enhanced and imbued with his power to become immortal warriors to fight for his cause. Even though this transformation is a harrowing process that leaves many external and internal scars, once complete these soldiers step out no longer mortal men and are stronger and more courageous than ever before.
Kruleboyz are a spiteful, vicious breed of Orruks from the Thondian swamplands that have always been shrouded in mystery due to the mists that cover their home. They have the ability to either fight alone as a Kruleboyz army and they are able to join forces with any of the other Orruk Warclans, this will allow you to start a brand new army or add them to an existing one.
The Warhammer Age of Sigmar: Extremis box set contains;
1x 80-page Extremis Edition Book (softback): Discover the lore of Warhammer Age of Sigmar, as well as the background of the factions and units in the book. The book also contains several introductory tutorial battleplans that utilise the miniatures in the set, designed to teach you the basics of the game in manageable chunks.
1x Core Rules Book (softback): Taking all the rules content from the Warhammer Age of Sigmar Core Book (available separately), this book is ideal for when you're ready to expand your army and battle other players.
32x Plastic Push-fit Citadel Miniatures: At the heart of the Extremis set are two armies of miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes three powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include:
10x Stormcast Eternals
The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious.
1x Lord-Imperatant with 1x Gryph-hound: Lord-Imperatants are amongst the greatest of Sigmar's strategists. Each is a formidable warrior in their own right, their most notable strength lies in their ability to lead their forces as one unstoppable war engine. These models come supplied with a Citadel 40mm Round Base and a Citadel 32mm Round Base.
3x Praetors: Praetor retinues are amongst the finest bodyguards in all the realms, linked to their ward at an arcane level. These models come supplied with 3x Citadel 40mm Round Bases.
5x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 5x Citadel 40mm Round Bases.
22x Kruleboyz
Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhanded tactics they can devise.
1x Swampcalla Shaman with 1x Pot-grot: Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin. These models come supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.
10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin' and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases.
10x Hobgrot Slittaz: These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters. These models come supplied with 10x Citadel 25mm Round Slotta Bases.
6x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards, ensuring you'll never need to go digging through a book in the middle of an exciting game.
5x Citadel Terrain: The landscapes of the Mortal Realms are littered with the ruins of past civilisations whose origins can be traced back to the Age of Myth, before the coming of Chaos. These glue-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following:
1x Nexus Syphon
1x Guardian Idol
2x Domicile Shells
1x Pile of Pillars
A 30" by 22.4" Double-sided Gaming Board: Transform any kitchen table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains.
2x Range Rulers and 10x Dice: These essential accessories cover you for movement, shooting, close combat, and more.
2x Rules Reference Sheets: Containing handy rules information for easy reference while learning the basics of Warhammer Age of Sigmar.
1 Space Marines Chaplain In Terminator Armour box set contains:
25 Plastic components
1x Citadel 40mm Round Base
This multipart plastic kit builds one Space Marine Chaplain clad in durable Terminator armour. This inspiring orator stomps into battle, crushing skulls with a crozius arcanum – his deadly staff of office. In his other hand, he carries either a shell-spitting storm bolter or a massive bone-bedecked relic shield, offering him further protection in battle. The kit also offers the choice of a helmet or a bare head with rebreather, both in the skeletal style of the Chaplains, as well as two different heads for the crozius.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Within this book contains the most recent expansions and rulesets for games of Kill Team. Expansions included are Into the Dark, Shadowvaults, Soulshackle, and Gallowfall. Additionally, within this book it includes 10 full Kill Teams, 45 missions, 5 killzone terrain expansions, and an exciting Spec Ops campaign.
Kill Team is Fast
A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening.
Kill Team is Reactive
In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either.
Kill Team is Tactical
There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters.
Features:
Full rules for 10 kill teams (including datacards, Strategic and Tactical Ploys, equipment, and complete Spec Ops rules):
Imperial Navy Breachers, hardened voidfarers equipped for close-quarters boarding actions
Farstalker Kinbands, cunning Kroot mercenaries accompanied by savage pets
Kasrkin, elite veteran commandos of Cadia, well-armoured and armed to the teeth
Hierotek Circles, obsessive Necron Crypteks and their loyal cybernetic guardians
Hands of the Archon, covert Drukhari agents jockeying for prestige on clandestine missions
Exaction Squads, specialists of the Adeptus Arbites, trained for subjugation with extreme prejudice
Hearthkyn Salvagers, heavily-armed prospectors, scouting out plunder for the Leagues of Votann
Fellgor Ravagers, furious Beastmen raiders who seek to prove their strength to the Ruinous Powers
Inquisitorial Agents, versatile acolytes and requisitioned allies who put heretics to the torch
Chaos Cults, warpsworn fanatics that mutate into new and terrible forms
Rules for the walls and hatches of Killzone: Gallowdark, with Close Quarters rules for fighting in cramped conditions
Additional terrain rules for four supplementary killzones – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall
Nine Critical Operations missions for Gallowdark games, offering balanced clashes with symmetrical objectives
Four Shadow Operations mission packs – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall – each including nine themed missions, for a total of 36
Gallowdark Expedition campaign rules, allowing you to link your games together as you explore and salvage the space hulk
Contents:
1x Kill Team: Annual 2023 - English
Please Note:
Printed materials are supplied in English.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Revelling in carnage and violence these beastman revere the dark gods in order to earn their favour. Scavenging equipment and using their size and strength to their advantage they salughter all those foolish enough who get too close.
Kill Team is Fast
A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening.
Kill Team is Reactive
In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either.
Kill Team is Tactical
There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters.
Contents:
10x Fellgor Ravagers Miniatures (can be built with axes, mauls, and cleavers)
Additionally, these models can be built with multiple head options.
10x 32mm Citadel Round Bases.
Please Note:
Miniatures are supplied unpainted and unassembled.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Kill Team is Fast
A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening.
Kill Team is Reactive
In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either.
Kill Team is Tactical
There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters.
Contents:
10x Hand of the Archon Miniatures (can be build as Kabalite Warriors for Drukhari armies)
10x Citadel 25mm Round Bases
Each blind box contains 1 random marine, an assembly guide and a collectors card. There are six to collect.Each Space Marine Heroes miniature is a multipart plastic model, cast in red plastic and supplied with a textured rubble base. These kits are push-fit and push-off the frame – so no glue or clippers are required to assemble them. Each has a single unique pose and can be assembled with your choice of a bare head or helmet. These miniatures are supplied unpainted and require assembly.
Can you hear it calling? The whispers in the night... Join us... Join me! That's the voice of Archaon, beckoning you to the Varanspire, you are going to go, aren't you!
In this high paced skirmish game from Games Workshop you will be pitting together two teams from the Age of Sigmar as although this is a standalone game it is set within the Age of Sigmar universe. Warcry has been made to be fast, action-packed and above all, a complete blood bath! Everyone in the battle is fighting for the chance to be noticed by one of the most powerful warlords in the mortal realms, Archaon as the approval of him is like being royalty in the Age of Sigmar.
Contents:
1x 72-page Start Here Book including core rules and missions
1x The Crimson Court Warband
4x Push Fit Miniatures
1x Xandire's Truthseekers Warband
4x Push Fit Miniatures
1x Double-sided Game Mat
6x Crypt of Blood Scenery
10x Warband Cards
2x Ability Cards
4x Xandire’s Truthseekers Fighter Cards
4x The Crimson Court Fighter Cards
18x Dice
63x Card Tokens
1x Range Ruler
Celebrate the season of giving with this very generous Red Gobbo, ready to drop some "presents" on his favourite Imperial citizens. Designed as a miniature diorama, fans of all stripes will enjoy this highly collectable Warhammer Commemorative Series model, only available for the 2023 holiday season.This multipart plastic kit builds Da Red Gobbo’s Surprise, depicting your favourite mischievous grot perched atop a scenic base. His bag of goodies is open, and some of his gifts have slipped out – thankfully, more welcome than the big bombshell he’s about to drop. Don't ruin his surprise!This kit comprises 9 plastic components, and a Citadel 40mm Round Base.This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
1 Astra Militarum Minka Lesk set contains:
13 Plastic components
1 Citadel 28.5mm Round Base
This multipart plastic kit builds Minka Lesk, a legendary Cadian officer and star of Black Library fiction. The kit offers an impressive assortment of heads, arms, and accessories, allowing you to represent Minka at different points in her rise through the ranks – from a battle-worn young soldier for your Cadian Shock Troops, to a respected Captain suited for use as a Cadian Castellan on the battlefield. You can choose between a head wearing bandages or a comm-set, a pointing hand or power sword for her right arm, a lasgun or bolt pistol for her left arm, and a combat knife or empty scabbard for her belt.Stood atop a scenic base littered with the rubble, remains, and blasphemous sigils of Cadia's fall, Minka is a fantastic addition to any Astra Militarum army or collection, and a great painting project for fans of her books.
Supplied unpainted & unassembled
Building and painting Citadel miniatures is a fun and exciting way to engage with the Warhammer hobby, and it only gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box includes the basics that will form the core of your Warhammer hobby toolbox.Get started with comfortable clippers to remove your models from the frame, a mouldline scraper to help prepare them for paint, and a starter brush that’s just the right size to get the basics painted.You’ll find 13 different Citadel Colour paints in 12ml pots, featuring the essential colours needed to paint your first models – they're particularly suited to Space Marines of the Ultramarines Chapter and Tyranids of Hive Fleet Leviathan. The set includes Contrast and Shade paints to add extra depth to your paint schemes, and Technical paints to create textured bases.- Abaddon Black (Base)- Corax White (Base)- Wraithbone (Base)- Naggaroth Night (Base)- Macragge Blue (Base)- Leadbelcher (Base)- Balthasar Gold (Base)- Bugman's Glow (Base)- Mephiston Red (Base)- Thunderhawk Blue (Layer)- Magos Purple (Contrast)- Agrax Earthshade (Shade)- Armageddon Dust (Technical)This box also includes the following tools:- Citadel Starter Brush- Citadel Starter Clippers- Citadel Mouldline Scraper
If you just want to try your hand and find out why painting miniatures is such an awesome thing to do then pick up this fantastic starter paint kit for the Infernus Space Marines from Warhammer 40,000.
Within this Infernus Space Marines Paint set you will find six 12ml pots of Citadel paint with the main colours needed to paint the Space Marine miniatures. Also included is a brush as well as three Infernus Space Marine models, everything you need to build and paint Warhammer 40,000 miniatures.
Contents:
3x Push Fit Infernus Space Marines
6x Paints
1x Corax White
1x Macragge Blue
1x Balthasar Gold
1x Abaddon Black
1x Agrax Earthshade
1x Armageddon Dust
1x Citadel Starter Brush
Please Note:
One Infernus Marines + Paint Set is supplied.
Miniatures are supplied unpainted and some assembly will be required.
Dark Angels are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man that defend the galaxy against the forces of Chaos and the Xenos scum that wish to destroy us and The Dark Angels were the first legion to be created by the Emperor. Though a powerful chapter tirelessly defending the Worlds in the Imperium to the end and seen as others as some of the greatest of warriors, they hide an ancient secret, a bane against their history that they will conceal at any cost. Even if that means the murder of countless millions to keep their shameful past quiet.
Waking up from his 10,000-year slumber with his memories lost Lion El'Jonson had to endure through trials and tribulations in order to regain what he had lost and master the ability to use Forestwalk, an ability to teleport to different locations through the mysterious realm known as Mirror-Caliban.
Contents:
1x Lion El'Jonson
can be built with a bare head, hooded helm, crested helm and a hooded helm
1x 60mm Citadel Round Base
Please Note:
Miniature is supplied unpainted and some assembly will be required.
The latest set of collectible Warhammer Heroes is here! Collect them all, for Strike Force Justian, complete with rulesets to add them to your Kill Team sets! Each blind box contains 1 random marine, an assembly guide and a collectors card.This product is supplied unassembled and unpainted. Paints not included. Please note: The packaging is printed in two languages (English/Japanese) and the rule cards are included once in English and once in Japanese. The cards have a QR code that leads to a portal where the rules are available in many other languages.
This deck of Index: Imperial Agents cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to the specific rules for these operatives. The deck includes individual datasheets for every Agents of the Imperium unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Agents of the Imperium army rule – Assigned Agents – which details how you can add Imperial Agents and their retinues to other Imperium armies.Contents:- 17x Agents of the Imperium Datasheet Cards:Callidus AssassinCulexus AssassinEversor AssassinExaction SquadImperial Navy BreachersInquisitorInquisitor CoteazInquisitor EisenhornInquisitor GreyfaxInquisitor KaramazovInquisitorial henchmenLord Inquisitor Kyria DraxusRogue Trader entourageSubductor SquadVigilant SquadVindicare AssassinVoidsmen-at-Arms- 1x Agents of the Imperium Index Card, detailing the Assigned Agents army ruleAll cards are 190mm x 126mm.
In the grim darkness of the far future, there is only war.
The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all.In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars…The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.THE WARHAMMER 40,000 HOBBYThe book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.DARK IMPERIUMThis expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.FACTIONSExplore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.COMBAT PATROLCombat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
The Drukhari are a decadent culture of alien tormentors and raiders. Once part of a galaxy-spanning empire, the Drukhari now indulge in every macabre passion their supreme intelligence can conceive.
This deck of Index: Drukhari cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to all the rules for your faction. The deck includes individual datasheets for every Drukhari unit, detailing their profiles, wargear, options, and special abilities. You’ll also find reference cards for the Drukhari army rule – Power From Pain – as well as the Realspace Raiders Detachment, which includes four Enhancements, six Stratagems, and the Realspace Raiders rule.
Games Workshop - Warhammer 40,000: Tyrannic War (10th Edition). A narrative expansion for Warhammer 40,000 (10th Edition). All the rules for Crusade games and campaigns, including missions, upgrades, and the full Core Rules. Discover the horrors and desperation of the Fourth Tyrannic War in a rich and detailed background section.
There is no time for peace. No forgiveness. No respite. There is only war.
The galaxy writhes in the mailed fist of all-consuming conflict. The oppressive Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, psychic witches, and rapacious alien empires. Fierce battles rage in every star system and upon every planet, as loyalists, traitors, and aliens tear reality itself apart in their war for dominance. Every day, the flames rise higher.
This is a more terrible era than ever before, and there is no peace amongst the stars...
If you're looking to plunge headfirst into the new edition of Warhammer 40,000, look no further than this glorious boxed set. Warhammer 40,000: Leviathan comes complete with two powerful armies of spectacular new miniatures, pitting a force of mighty Space Marines against an unending xenos swarm of Tyranids against the backdrop of the Fourth Tyrannic War. The set also includes an exclusive rulebook, which delves into the game’s grimdark, f
In the terrible and voracious depths of the Gnarlwood, warbands battle over ancient Realmshaper Engines – strange stone ziggurats that imbue the forest with cosmic energies. To meddle with these arcane constructs could unleash catastrophe far beyond the Ravening Ruin, but the deranged ghouls of the Royal Beastflayers believe they are on a quest to save the realm, and will devour anyone who stands in their way. It falls to the heroic Questor Soulsworn – itinerant champions of the Stormcast Eternals, guided by visions and prophecies – to defend the Seraphon relics from those who would defile them.
Warcry: Nightmare Quest brings two new warbands into the Gnarlwood – the elite Stormcast Eternals bound to the Questor Soulsworn, and the ghoulish Royal Beastflayers of the Flesh-eater Courts. The boxed set also includes a ruined and overgrown Realmshaper Engine with a host of modular Gnarlwood terrain, a double-sided game board, a book with background information, incredible artwork, and the rules for both warbands and the included terrain, plus a set of battleplan and warband cards to keep your games running smoothly.
This boxed set contains:– 64-page softcover Warband Tome: Might and Madness – with background, artwork, rules, quests, and campaigns for both of the two warbands in the box
– Questor Soulsworn – 6 elite Stormcast Eternals, each a wandering hero brought together by fate. These multipart plastic miniatures include 6x Errant-Questors armed with a variety of weapons – two models in this versatile kit can alternatively be built as Questor Primes, and two can alternatively be built as Knight-Relictors
– Royal Beastflayers – 10 deluded cannibal ghouls who act as hunting hounds and gamekeepers for their vampiric monarchs. These multipart plastic miniatures include 1x Royal Flaymaster, 1x Beastflayer Baron, and 3x Gore-Squires with a variety of cosmetic options, as well as 2x Offal Hounds and 3x Ghoul Trackers
– Gnarlwood Scenery – 10 pieces of plastic terrain, fully compatible with existing Gnarlwood scenery kits, including 1x Realmshaper Engine, 2x Gnarloaks, 2x Rope Bridges, and 5x Obstacles such as shattered ruins, palisades, bones, and broken posts
– A double-sided 22" x 30" folding gaming board, depicting two perilous jungle floors
– 30x battleplan cards, including 12x terrain cards, 6x deployment cards, 6x victory cards, and 6x twist cards
– 17x warband cards, including 2x ability cards, 3x divider cards, 7x fighter cards for the Questor Soulsworn, and 5x fighter cards for the Royal Beastflayers
Nightmare Quest is a great way to expand your games of Warcry, playing skirmish battles between two powerful warbands in a disturbing and deadly landscape. You will need a copy of the Warcry: Core Book to use the contents of this expansion box.
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Kill Team is Fast
A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening.
Kill Team is Reactive
In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either.
Kill Team is Tactical
There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters.
Contains:
1x Hearthkyn Salvagers Team
10x Miniatures
1x Fellgor Ravagers Team
10x Miniatures
1x 120 Page Kill Team: Gallowfall
34x Pieces of Killzone Gallowdark Terrain
18x Pieces of Killzone Gallowfall Terrain
1x Double-sided Gaming Board
1x Leagues of Votaan Transfer Sheet
Vanquishers are expert, greatsword-wielding warriors, well practised in counter-charging enemy units pinned in place by Liberators and Vindictors. The celestial greatswords they wield with preternatural skill are embedded with a shard of celestium realmstone, which these warriors meditate upon until they become one with their blades. Vanquishers are so in tune with their weapons that they are able to receive fragmentary visions from the celestium, enhancing their martial prowess to far higher levels, allowing them to easily feint and parry enemy blows before delivering precise killing strikes. This multipart plastic kit comprises 172 components, with which you can build 10 Vanquishers wearing sleek Thunderstrike armour and wielding mighty celestial greatswords. There are multiple build options within the kit, and each miniature can be built with helmeted or unhelmeted heads. With this kit, there are also options to build a Vanquisher-Prime, a Vanquisher Herald who carries a war horn, and a Storm-forged Icon Bearer. This kit comes supplied with 10x 40mm Citadel Round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
For those eager to overrun the foolish Mortal Realms, this Vanguard box makes an ideal starting point for a Skaven collection – or a simple way to expand your verminous swarm – and will also save you money compared to buying the contents individually. With a Hero, Battleline, Artillery, and additional support, this set offers a complete army in a box for you to bring to the tabletop in games of Warhammer Age of Sigmar.This set includes the following multipart plastic models:– 1x Grey Seer– 1x Warp Lightning Cannon, which can alternatively be built as a Plagueclaw Catapult– 3x Stormfiends– 20x ClanratsAll models are supplied with their appropriate bases.These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
Sigmar had shut the Gates of Azyr for centuries and left the new empire, the Mortal Realms, to the fate of Chaos. Places of torment - where the people are enslaved by the forces of Chaos - all seemed lost but the hour of deliverance is at hand. With an explosion of blinding light and wondrous music declaring their arrival and intent, the forces of the God-King were let loose upon the ancient foe. Sigmar's new immortal warriors have been mustering, preparing and training to once again drive their weapons through the hearts of their foes, pouring out of the sky on shafts of lightning to strike the first blow against Chaos.
Warriors and heroes of old, plucked from the destruction of the Warhammer World and re-forged by the God-Kings almighty power, and prepared for war with the finest of weapons and armour. The Stormcast Eternals are an army unlike any other, re-made through powerful magic to wield enchanted weapons and to deliver the Mortal realms from the grip of Chaos.
As the bloody war between Order and Chaos continues, the God-King allows fears to stir, feeling his forces may not be enough to win and rid the lands of their greatest enemy. But at the time of greatest need, help is at hand with the aid of a much-needed ally. The great stellar being Dracothian. The Celestial being added its powers to the Extremis Chambers and their doors are flung open with the emergence of the Dracothian Guard. The combined powers of the God-King and the Great Drake is enough to form champions to rival anything the Dark Gods could muster, and might just be what is needed to turn the tide of the war.
The Start collecting box sets are ideal for anyone looking to start a new force or expand an existing one. They offer a variety of highly detailed miniatures in one box set at one fantastic price.
The Easy To Build range from Games Workshop is ideal for hobbyists who have limited time or enjoy gaming more than painting. Each miniature is cast from plastic and designed to be a push fit so no glue is required.
The Start Collecting! Stormcast Eternals Thunderstrike Brotherhood kit includes;
18x multi-part, push-fit miniatures:
1x Lord-Celestant on Dracoth
1x Lord-Relictor
3x Retributors
3x Prosecutors
2x sets of 5 Liberators each with a Liberator Prime!
Please note:
Miniatures are supplied unpainted and some assembly will be required.
These miniatures were previously available in the original Warhammer Age of Sigmar boxed game.
The Kharadron Overlords are peerless traders and dauntless explorers, sailing through the skies on marvels of technology, armed with powerful weapons unlike anything else found in the Mortal Realms. They search for aether-gold, the key to their unusual engines and the most prized commodity in the Kharadron empire.
If you want to conquer the Mortal Realms through trade, cunning, and the judicious application of big guns, this box makes an excellent starting point for a Kharadron Overlords army – or a great way to build up an existing force – and saves money compared to buying the same kits on their own. You’ll find an armoured Arkanaut Admiral to lead the force, and an Arkanaut Company of 10 ambitious duardin to serve as your Battleline. They can all ride within a mighty Arkanaut Frigate, loaded with bombs and guns, which is repaired by three flying Endrinriggers – who can alternatively be built as spear-wielding Skywardens. It’s a full army in a box, giving you the tools to set sail for victory in games of Warhammer Age of Sigmar.
The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, the End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades.Get into Warhammer Age of Sigmar with Warrior – a starter set designed to help you embark on your journey with the world’s best fantasy wargame. With models, rules, guides to help you begin, and much more, this set takes the hassle out of kicking off your hobby – build your models, learn to play, and have hours of fun with a friend or family member.This boxed set includes:1x 80-page Warrior Edition Book (softback): Discover the lore of Warhammer Age of Sigmar, as well as the background of the factions and units in the book. The book also contains several introductory tutorial battleplans that utilise the miniatures in the set, designed to teach you the basics of the game in manageable chunks.1x 56-page Core Rules Book (softback): Taking all the rules content from the Warhammer Age of Sigmar Core Book (available separately), this book is ideal for when you're ready to expand your army and battle other players.18x Plastic push-fit Citadel miniatures: At the heart of the Warrior set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes two powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include:6x Stormcast EternalsThe chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious.- 1x Knight-Arcanum: Members of the mysterious Valedictor temple, Knights-Arcanum are unknowable but potent mages charged with protecting recovered ancient lore. The model comes supplied with a Citadel 40mm Round Base.- 5x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 5x Citadel 40mm Round Bases.12x KruleboyzEmboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhand tactics they can devise.- 1x Killaboss with 1x Stab-grot: Killabosses are the warlords of the Kruleboyz. Each has wrested their position from rivals by being not only a potent warrior but also possessed of true Morkish kunnin’. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base.- 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases.4x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards. You’ll never need to go digging through a book right in the middle of an exciting game again.1x Dawnbringer Bastion Cardboard Terrain Feature – using the upturned cardboard tray of the box itself!- A 30" by 22.4" double-sided gaming mat: Transform any kitchen table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains.- 2x range rulers and 10x dice: These essential accessories cover you for movement, shooting, close combat, and more.- 2x Rules Reference Sheets: Containing handy rules information for easy reference while learning the basics of Warhammer Age of Sigmar.These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel channels power into their arrowheads, they are all the more lethal.Auralan Sentinels are a superb ranged unit in your Lumineth Realm-lords army, capable of bombarding enemies at long range with hails of arrows. Enhanced with magical power, they'll make short work of even heavily armoured foes. Meanwhile, the unit's Scryhawk Lantern ensues that none can hide from their fusillades.This kit builds 10 Auralan Sentinels, in a variety of interchangeable and customisable designs. Thanks to a choice of bows, quivers and more, you’ll be able to ensure that even the most massive line of archers looks distinct. This kit also contains the options to build one Auralan Sentinel as a High Sentinel with a Scryhawk Lantern.
Everything you need to get started in the galaxy of Warhammer 40,000, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Primaris Space Marine Intercessor miniature!
Contained in the 104-page magazine:
– A history of the Warhammer 40,000 setting – the story so far, the state of the galaxy and the dramatic history that led to it;– A guide to the armies you can collect and play with in Warhammer 40,000, showing you their motivations and introducing their histories;– Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration, with a further showcase of beautifully-painted miniatures from a variety of armies;– A detailed Battle Report – watch as the heroic Ultramarines take on the vile Death Guard in a tense fight to the end;– A guide to some of the most famous war zones of Warhammer 40,000, and the epic battles that took place there;– An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of miniatures – including your free Intercessor!– The core rules – the basic ruleset for playing games of Warhammer 40,000, with each phase broken down into simple explanations. There’s even a mission included to get you playing right away!
Orks are an extremely aggressive, crude and war-loving race or green-skinned Xenos. Each Ork is a huge hulking creature that stands a full head and shoulders above standard humans, their bodies are incredibly tough and muscular, able to withstand wounds that would fell a lesser being including losing limbs!
Thriving on chaos and conflict they will fight any and all challengers who stand before them, this could be the Space Marines, T'au empire, Eldar or most commonly other Ork clans. Orks are one of the most numerous races in the entire galaxy, it is possible that they even outnumber most of the other races combined. It is theorised that should the Orks stop fighting each other and unite, they would undoubtedly crush all opposition.
There are multiple types of Orks most of which are referred to as Boyz, Boyz are the most common form of Ork, although there are still many different types of sub-group that vary depending on status and equipment. The Larger and more aggressive Orks are referred to as Nobz, they act as squad leaders or fight together in their own mobs. Nobz have access to the best equipment, weapons and armour. The biggest and strongest Ork in any clan is the Warboss, which considering how deadly all Orks are it shows how cunning and ruthless they truly are. Warboss always have the best armour, weapons, and equipment.
The Combat Patrol: Orks is the perfect way to start collecting an Orks army.
Contains:
1x Warboss in Mega Armour
20x Ork Boyz
3x Deffkoptas
1x Deff Dread
1x 50mm Round Base
20x 32mm Round Bases
3x 75mm Oval Bases
1x 60mm Round Base
1x Ork Transfer Sheet
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
A hard-wearing, tough plastic cube containing 20 12mm dice with skull icons in place of the 1. This dice cube features an embossed skull lid (you can never have too many skulls, after all) and is stackable.
Create your very own multicoloured henge of dice!