Warhammer

528 products

  • Out of stock Warhammer 40k - Warhammer Heroes: Collectible Miniatures

    Warhammer 40k - Warhammer Heroes: Collectible Miniatures

    The latest set of collectible Warhammer Heroes is here! Collect them all, for Strike Force Justian, complete with rulesets to add them to your Kill Team sets! Each blind box contains 1 random marine, an assembly guide and a collectors card.This product is supplied unassembled and unpainted. Paints not included. Please note: The packaging is printed in two languages (English/Japanese) and the rule cards are included once in English and once in Japanese. The cards have a QR code that leads to a portal where the rules are available in many other languages.

    £5.00

  • Out of stock Warhammer 40k - Dark Angels: Lion El'jonson

    Warhammer 40k - Dark Angels: Lion El'jonson

    Dark Angels are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man that defend the galaxy against the forces of Chaos and the Xenos scum that wish to destroy us and The Dark Angels were the first legion to be created by the Emperor. Though a powerful chapter tirelessly defending the Worlds in the Imperium to the end and seen as others as some of the greatest of warriors, they hide an ancient secret, a bane against their history that they will conceal at any cost. Even if that means the murder of countless millions to keep their shameful past quiet. Waking up from his 10,000-year slumber with his memories lost Lion El'Jonson had to endure through trials and tribulations in order to regain what he had lost and master the ability to use Forestwalk, an ability to teleport to different locations through the mysterious realm known as Mirror-Caliban. Contents: 1x Lion El'Jonson can be built with a bare head, hooded helm, crested helm and a hooded helm 1x 60mm Citadel Round Base Please Note: Miniature is supplied unpainted and some assembly will be required.

    £35.00

  • Out of stock Warhammer 40k - Space Marines: Infernus Marines + Paints

    Warhammer 40k - Space Marines: Infernus Marines + Paints

    If you just want to try your hand and find out why painting miniatures is such an awesome thing to do then pick up this fantastic starter paint kit for the Infernus Space Marines from Warhammer 40,000. Within this Infernus Space Marines  Paint set you will find six 12ml pots of Citadel paint with the main colours needed to paint the Space Marine miniatures. Also included is a brush as well as three Infernus Space Marine models, everything you need to build and paint Warhammer 40,000 miniatures. Contents: 3x Push Fit Infernus Space Marines 6x Paints 1x Corax White 1x Macragge Blue 1x Balthasar Gold 1x Abaddon Black 1x Agrax Earthshade 1x Armageddon Dust 1x Citadel Starter Brush Please Note: One Infernus Marines + Paint Set is supplied. Miniatures are supplied unpainted and some assembly will be required.

    £20.00

  • Warhammer 40k - Paints & Tools Set

    Warhammer 40k - Paints & Tools Set

    Building and painting Citadel miniatures is a fun and exciting way to engage with the Warhammer hobby, and it only gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box includes the basics that will form the core of your Warhammer hobby toolbox.Get started with comfortable clippers to remove your models from the frame, a mouldline scraper to help prepare them for paint, and a starter brush that’s just the right size to get the basics painted.You’ll find 13 different Citadel Colour paints in 12ml pots, featuring the essential colours needed to paint your first models – they're particularly suited to Space Marines of the Ultramarines Chapter and Tyranids of Hive Fleet Leviathan. The set includes Contrast and Shade paints to add extra depth to your paint schemes, and Technical paints to create textured bases.- Abaddon Black (Base)- Corax White (Base)- Wraithbone (Base)- Naggaroth Night (Base)- Macragge Blue (Base)- Leadbelcher (Base)- Balthasar Gold (Base)- Bugman's Glow (Base)- Mephiston Red (Base)- Thunderhawk Blue (Layer)- Magos Purple (Contrast)- Agrax Earthshade (Shade)- Armageddon Dust (Technical)This box also includes the following tools:- Citadel Starter Brush- Citadel Starter Clippers- Citadel Mouldline Scraper

    £28.00

  • Warhammer - Getting Started With Age Of Sigmar (Magazine and Miniatures)

    Warhammer - Getting Started With Age Of Sigmar (Magazine and Miniatures)

    Warhammer Age of Sigmar is a tabletop strategy game of fantasy warfare. Whether you command the valiant Stormcast Eternals, the wicked Kruleboyz Orruks, or one of the many other factions fighting for dominance of the Mortal Realms, your battles in the realms promise to be action-packed.Collect your army, build and paint the models, then match wits with opponents to see who’s the better general. This magazine will help you learn everything you need to know to explore the dangerous and exhilarating world of Warhammer Age of Sigmar. Your adventure starts here!Inside this 112-page magazine, you’ll find information on the war-torn setting of Warhammer Age of Sigmar, where four Grand Alliances vie for control over the eight Mortal Realms. You'll learn about every aspect of the Warhammer Age of Sigmar hobby, from collecting armies of stunning Citadel miniatures, painting them in the colours of your choice, and leading them into battle in a thrilling tabletop wargame.This magazine also includes the following multipart plastic miniatures:- 1x Stormcast Eternals Vindictor (supplied with a 40mm round base)- 1x Orruk Warclans Gutrippa (supplied with a 32mm round base)Both models are designed to be pushed off their frames, and they fit together without the need for glue, so can be assembled within minutes.These miniatures are supplied unpainted and require assembly.

    £10.00

  • Out of stock Warhammer 40k - Astra Militarium Minka Lesk

    Warhammer 40k - Astra Militarium Minka Lesk

    1 Astra Militarum Minka Lesk set contains: 13 Plastic components 1 Citadel 28.5mm Round Base  This multipart plastic kit builds Minka Lesk, a legendary Cadian officer and star of Black Library fiction. The kit offers an impressive assortment of heads, arms, and accessories, allowing you to represent Minka at different points in her rise through the ranks – from a battle-worn young soldier for your Cadian Shock Troops, to a respected Captain suited for use as a Cadian Castellan on the battlefield. You can choose between a head wearing bandages or a comm-set, a pointing hand or power sword for her right arm, a lasgun or bolt pistol for her left arm, and a combat knife or empty scabbard for her belt.Stood atop a scenic base littered with the rubble, remains, and blasphemous sigils of Cadia's fall, Minka is a fantastic addition to any Astra Militarum army or collection, and a great painting project for fans of her books. Supplied unpainted & unassembled

    £22.00

  • Out of stock Warhammer 40k - Da Red Gobbo's Surprise

    Warhammer 40k - Da Red Gobbo's Surprise

    Celebrate the season of giving with this very generous Red Gobbo, ready to drop some "presents" on his favourite Imperial citizens. Designed as a miniature diorama, fans of all stripes will enjoy this highly collectable Warhammer Commemorative Series model, only available for the 2023 holiday season.This multipart plastic kit builds Da Red Gobbo’s Surprise, depicting your favourite mischievous grot perched atop a scenic base. His bag of goodies is open, and some of his gifts have slipped out – thankfully, more welcome than the big bombshell he’s about to drop. Don't ruin his surprise!This kit comprises 9 plastic components, and a Citadel 40mm Round Base.This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

    £22.00

  • Out of stock Warhammer: Age of Sigmar - Warcry Crypt Of Blood Starter Set

    Warhammer: Age of Sigmar - Warcry Crypt Of Blood Starter Set

    Can you hear it calling? The whispers in the night... Join us... Join me! That's the voice of Archaon, beckoning you to the Varanspire, you are going to go, aren't you! In this high paced skirmish game from Games Workshop you will be pitting together two teams from the Age of Sigmar as although this is a standalone game it is set within the Age of Sigmar universe. Warcry has been made to be fast, action-packed and above all, a complete blood bath! Everyone in the battle is fighting for the chance to be noticed by one of the most powerful warlords in the mortal realms, Archaon as the approval of him is like being royalty in the Age of Sigmar. Contents: 1x 72-page Start Here Book including core rules and missions 1x The Crimson Court Warband 4x Push Fit Miniatures 1x Xandire's Truthseekers Warband 4x Push Fit Miniatures 1x Double-sided Game Mat 6x Crypt of Blood Scenery 10x Warband Cards 2x Ability Cards 4x Xandire’s Truthseekers Fighter Cards 4x The Crimson Court Fighter Cards 18x Dice 63x Card Tokens 1x Range Ruler

    £60.00

  • Out of stock Warhammer - Space Marines Heroes: Blind Box Series 1

    Warhammer - Space Marines Heroes: Blind Box Series 1

    Each blind box contains 1 random marine, an assembly guide and a collectors card. There are six to collect.Each Space Marine Heroes miniature is a multipart plastic model, cast in red plastic and supplied with a textured rubble base. These kits are push-fit and push-off the frame – so no glue or clippers are required to assemble them. Each has a single unique pose and can be assembled with your choice of a bare head or helmet. These miniatures are supplied unpainted and require assembly.

    £5.00

  • Out of stock Warhammer 40k - Kill Team: Hand of the Archon

    Warhammer 40k - Kill Team: Hand of the Archon

    Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior. The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action. Kill Team is Fast A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening. Kill Team is Reactive In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either. Kill Team is Tactical There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters. Contents: 10x Hand of the Archon Miniatures (can be build as Kabalite Warriors for Drukhari armies) 10x Citadel 25mm Round Bases

    £30.00

  • Out of stock Warhammer 40k - Kill Team: Fellgor Ravagers

    Warhammer 40k - Kill Team: Fellgor Ravagers

    Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior. The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action. Revelling in carnage and violence these beastman revere the dark gods in order to earn their favour. Scavenging equipment and using their size and strength to their advantage they salughter all those foolish enough who get too close. Kill Team is Fast A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening. Kill Team is Reactive In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either. Kill Team is Tactical There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters. Contents: 10x Fellgor Ravagers Miniatures (can be built with axes, mauls, and cleavers) Additionally, these models can be built with multiple head options. 10x 32mm Citadel Round Bases. Please Note: Miniatures are supplied unpainted and unassembled.

    £35.00

  • Out of stock Warhammer 40k - Kill Team: Annual 2023

    Warhammer 40k - Kill Team: Annual 2023

    Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior. The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action. Within this book contains the most recent expansions and rulesets for games of Kill Team. Expansions included are Into the Dark, Shadowvaults, Soulshackle, and Gallowfall. Additionally, within this book it includes 10 full Kill Teams, 45 missions, 5 killzone terrain expansions, and an exciting Spec Ops campaign. Kill Team is Fast A game of Kill Team lasts about half an hour to 40 minutes, making it easy to squeeze into a lunch break or get several games in across an evening. Kill Team is Reactive In Kill Team, alternating activations for shooting and combat mean that you'll have to be on-the-ball in every moment of the game - and you won't have long to wait until it's your turn, either. Kill Team is Tactical There's loads of tactical depth in Kill Team. With only a handful of models, every casualty hurts and every decision matters. Features: Full rules for 10 kill teams (including datacards, Strategic and Tactical Ploys, equipment, and complete Spec Ops rules):  Imperial Navy Breachers, hardened voidfarers equipped for close-quarters boarding actions Farstalker Kinbands, cunning Kroot mercenaries accompanied by savage pets Kasrkin, elite veteran commandos of Cadia, well-armoured and armed to the teeth Hierotek Circles, obsessive Necron Crypteks and their loyal cybernetic guardians Hands of the Archon, covert Drukhari agents jockeying for prestige on clandestine missions Exaction Squads, specialists of the Adeptus Arbites, trained for subjugation with extreme prejudice Hearthkyn Salvagers, heavily-armed prospectors, scouting out plunder for the Leagues of Votann Fellgor Ravagers, furious Beastmen raiders who seek to prove their strength to the Ruinous Powers Inquisitorial Agents, versatile acolytes and requisitioned allies who put heretics to the torch Chaos Cults, warpsworn fanatics that mutate into new and terrible forms Rules for the walls and hatches of Killzone: Gallowdark, with Close Quarters rules for fighting in cramped conditions Additional terrain rules for four supplementary killzones – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall Nine Critical Operations missions for Gallowdark games, offering balanced clashes with symmetrical objectives Four Shadow Operations mission packs – Into the Dark, Shadowvaults, Soulshackle, and Gallowfall – each including nine themed missions, for a total of 36 Gallowdark Expedition campaign rules, allowing you to link your games together as you explore and salvage the space hulk Contents: 1x Kill Team: Annual 2023 - English Please Note: Printed materials are supplied in English.

    £35.00

  • Out of stock Warhammer 40k - Space Marines: Chaplain in Terminator Armour

    Warhammer 40k - Space Marines: Chaplain in Terminator Armour

    1 Space Marines Chaplain In Terminator Armour box set contains: 25 Plastic components 1x Citadel 40mm Round Base  This multipart plastic kit builds one Space Marine Chaplain clad in durable Terminator armour. This inspiring orator stomps into battle, crushing skulls with a crozius arcanum – his deadly staff of office. In his other hand, he carries either a shell-spitting storm bolter or a massive bone-bedecked relic shield, offering him further protection in battle. The kit also offers the choice of a helmet or a bare head with rebreather, both in the skeletal style of the Chaplains, as well as two different heads for the crozius.

    £25.00

  • Out of stock Warhammer Age of Sigmar - Cities of Sigmar Army Set

    Warhammer Age of Sigmar - Cities of Sigmar Army Set

    The Warhammer Age of Sigmar: Extremis box set from Games Workshop is the largest of the three starter sets, Warrior, Harbinger and Extremis, released on the same weekend to give new and existing Age of Sigmar players a range of options to start waging war in the Era of the Beast. This particular set will give you 32 models, dice, range rulers, manuals, a double-sided gaming board, warscrolls, rules references, 5 stunning pieces of plastic Citadel scenery plus more to kickstart you headfirst into the amazing world of Age of Sigmar. The Stormcast Eternals are the weapons of Sigmar, his might made manifest, warriors and heroes who have shown bravery and skill and plucked by Sigmar from the Mortal Realms and enhanced and imbued with his power to become immortal warriors to fight for his cause. Even though this transformation is a harrowing process that leaves many external and internal scars, once complete these soldiers step out no longer mortal men and are stronger and more courageous than ever before. Kruleboyz are a spiteful, vicious breed of Orruks from the Thondian swamplands that have always been shrouded in mystery due to the mists that cover their home. They have the ability to either fight alone as a Kruleboyz army and they are able to join forces with any of the other Orruk Warclans, this will allow you to start a brand new army or add them to an existing one. The Warhammer Age of Sigmar: Extremis box set contains; 1x 80-page Extremis Edition Book (softback): Discover the lore of Warhammer Age of Sigmar, as well as the background of the factions and units in the book. The book also contains several introductory tutorial battleplans that utilise the miniatures in the set, designed to teach you the basics of the game in manageable chunks. 1x Core Rules Book (softback): Taking all the rules content from the Warhammer Age of Sigmar Core Book (available separately), this book is ideal for when you're ready to expand your army and battle other players. 32x Plastic Push-fit Citadel Miniatures: At the heart of the Extremis set are two armies of miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes three powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include: 10x Stormcast Eternals The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious. 1x Lord-Imperatant with 1x Gryph-hound: Lord-Imperatants are amongst the greatest of Sigmar's strategists. Each is a formidable warrior in their own right, their most notable strength lies in their ability to lead their forces as one unstoppable war engine. These models come supplied with a Citadel 40mm Round Base and a Citadel 32mm Round Base. 3x Praetors: Praetor retinues are amongst the finest bodyguards in all the realms, linked to their ward at an arcane level. These models come supplied with 3x Citadel 40mm Round Bases. 5x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 5x Citadel 40mm Round Bases. 22x Kruleboyz Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhanded tactics they can devise. 1x Swampcalla Shaman with 1x Pot-grot: Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin. These models come supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base. 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin' and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases. 10x Hobgrot Slittaz: These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters. These models come supplied with 10x Citadel 25mm Round Slotta Bases. 6x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards, ensuring you'll never need to go digging through a book in the middle of an exciting game. 5x Citadel Terrain: The landscapes of the Mortal Realms are littered with the ruins of past civilisations whose origins can be traced back to the Age of Myth, before the coming of Chaos. These glue-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following: 1x Nexus Syphon 1x Guardian Idol 2x Domicile Shells 1x Pile of Pillars A 30" by 22.4" Double-sided Gaming Board: Transform any kitchen table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains. 2x Range Rulers and 10x Dice: These essential accessories cover you for movement, shooting, close combat, and more. 2x Rules Reference Sheets: Containing handy rules information for easy reference while learning the basics of Warhammer Age of Sigmar.

    £100.00

  • Out of stock Warhammer 40K - Space Marines: Datasheet Cards (10th Edition)

    Warhammer 40K - Space Marines: Datasheet Cards (10th Edition)

    Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. Angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. Waging war through a variety of forms, from the full weight of a chapter of 1000 marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, either are lethal formations to any foe. Easily reference the abilities your army posses with these datasheet cards. Featuring every Space Marine datasheet, Combat Patrol Cards and an armoury reference card. Contents: 1x Army Rules Card 1x Adeptus Astartes Armoury Card 93x Space Marines Datasheet Cards 4x Combat Patrol Datasheet Cards Please Note: One Datasheet Cards: Space Marines - 10th Edition - English is supplied.

    £22.00

  • Out of stock Warhammer 40k - Tyranids: Genestealers

    Warhammer 40k - Tyranids: Genestealers

    The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind. Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them. A sign of things to come, the Genestealers are the vanguard of Tyranid Hive Fleets. Using their psychic abilities, they form Genestealer cults on human worlds and seek to destabilise and usurp planets. This enables a smooth invasion for arriving Hive Fleets. Contents: 10x Genestealers can also be built with optional Ymgarl heads 10x 32mm Citadel Round Base Please Note: Miniatures are supplied unpainted and some assembly will be required.

    £30.00

  • Out of stock Warhammer 40k - Tyranids: Norn Emissary

    Warhammer 40k - Tyranids: Norn Emissary

    The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind. Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them. The Norn Emissary, one of the most destructive variants of the Tyranid swarm, commands from the front using its enormous size and psychic abilities to its advantage. The Norn Assimilator, another lethal variation, can fire long-range harpoons to lure helpless prey towards its toothy maw. Contents: 1x Norn Emissary / Norn Assimilator Choice of building the Norn Emissary or the Norn Assimilator 1x 100mm Citadel Round Base Please Note: Miniature is supplied unpainted and some assembly will be required.

    £65.00

  • Out of stock Warhammer 40k - Tyranids: Hormagaunts

    Warhammer 40k - Tyranids: Hormagaunts

    The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind. Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them. Fast and swift the Hormagaunts charge into the fray wielding deadly tooth and claw, shredding armour and defenses alike. Hormagaunts attack en masse against planetary defenses with a single goal in mind. Contents: 11x Miniatures 10x Hormagaunts 1x Ripper Swarm 10x 28.5 Citadel Round Base 1x 40mm Citadel Round Base Please Note: Miniatures are supplied unpainted and some assembly will be required.

    £28.00

  • Out of stock Warhammer 40k - Tyranids: Lictor

    Warhammer 40k - Tyranids: Lictor

    The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind. Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them. Capable of causing mayhem on another scale, the Lictor's are swift and stealthy creatures. A highly guarded target can only pray these creatures don't slip through their defensive lines. Contents: 1x Lictor can be built with alternative heads, one with trailing feeder tendrils and the other with its tendril membrane aggressively flared 1x 50mm Citadel Round Base Please Note: Miniature is supplied unpainted and some assembly will be required.

    £28.00

  • Out of stock Warhammer 40k - Tyranids Codex (10th Edition)

    Warhammer 40k - Tyranids Codex (10th Edition)

    The Tyranids, also known as The Great Devourer are a race of insect-like creatures that are alien to the Milky Way Galaxy. No one knows where they originate from but it is known that their sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. It is theorised that they have consumed one thousand galaxies and are responsible for the annihilation of millions of intelligent species. Tyranid technology is based entirely on biological engineering, every function from warfare to space flight is carried out by living, specially engineered creatures. Every Tyranid creature collectively forms the Hive Fleet, which is controlled and directed by a single Hive Mind. Tyranids are seen as one of the gravest threats to the entire Galaxy. They seek only to consume all organic life and they cannot be reasoned or bargained with or deterred in this singular quest. Worse still for the Galaxy, thus far the Tyranid Hive Fleets that have been encountered are merely the furthest stretched tendril of the main invasion fleet that is still travelling in the void of space. When the main fleet emerges from the void, it is unknown if any race will be able to stand against them. Features: In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes Contents: 1x 120-page Codex Please Note: One Codex: Tyranids - 10th Edition - English is supplied. A copy of the Warhammer 40,000 Core Book is required to use the rules included in this codex

    £30.00

  • Out of stock Warhammer 40k - Space Marines: Primaris Intercessors

    Warhammer 40k - Space Marines: Primaris Intercessors

    Space Marines Primaris Intercessors make up the bulk of a Primaris force, more common in number than the Hellblasters or Aggressors squads. Even though they are greater in number it does not make them any less deadly. Armed with Bolt Rifles a squad of Primaris Intercessors are capable of holding off a force far greater in size. Firing wave after wave of explosive rounds in to their foe with incredible accuracy.  Each Primaris Intercessors squad can be equipped with a variety of different weapon options. The kit has been sculpted with no Chapter iconography on the miniature, allowing it to be painted to match your own Chapter. This box set contains; 10x Space Marines Primaris Intercessors 10x Citadel Bases Please Note: Miniatures are supplied unpainted and some assembly will be required.

    £35.00

  • Warhammer: Age of Sigmar - Vanguard Orruk Warclans

    Warhammer: Age of Sigmar - Vanguard Orruk Warclans

    Kruelboyz are a cunning, but brutal faction of Orruks, who makes their homes in the swamps and bogs of the realms. Often described a Morruks for their kinship to Mork, they encourage "hard Finkin" and pride themselves on tactical acts of cruelty. Kruelboyz are slighter than other Orruks, with disproportionate limbs and a sinewy limbs and gnarled hands. However despite this, an adult Kruelboyz can easily rip a mans arm from its socket although will fail to completely remove the arm. Contents: 16x Miniatures 1x Killaboss on Great Gnashtoof 1x Murknob with Belcha-banna 1x Beast Skewer Killbow 3x Man-skewer Boltboyz 10x Gutrippaz Please Note: Miniatures are supplied unpainted and some assembly may be required

    £80.00

  • Warhammer: Age of Sigmar - Orruk Ardboys

    Warhammer: Age of Sigmar - Orruk Ardboys

    The Ironjawz are the biggest, baddest and most destructive of all the clanz of Orruks. Extremely violent, they are always ready to jump into a fight. It does not matter if they are outnumbered, they will keep coming, never stop and get stronger the more you hit them. Lead by the fist of Gork, Gordrakk and bringing new warbeasts to overrun the enemy, these greenskins are ready for much punchin' and crushin' as they bellow their mighty war cry "Waaagh". The Ardboys are as tough as they get, wielding deadly weapons and armour to match these muscle-bound Orruks are truly a sight to behold on the battlefield, just as long as they're on your side. Contents: 10x Ardboys Miniatures one Ardboy can be built as a Ardboy Boss wielding a unique choppa and different choices of heads one Ardboy can be built as a Gorkamorka Glyph Bearer who carries one of two different back mounted glyhs can be built wielding wither a choppa or a long-handled stikka 10x 32mm Citadel Round Bases Please Note: Miniatures are supplied unpainted and some assembly will be required.

    £35.00

  • Out of stock Warhammer Age of Sigmar - Tuskboss on Maw-Grunta

    Warhammer Age of Sigmar - Tuskboss on Maw-Grunta

    1 Orruk Warclans Tuskboss On Maw-Grunta box set contains: 81 Plastic components 1 Citadel 120mm Oval Base This multipart plastic kit builds a Tuskboss on Maw-Grunta – a fearless Ironjawz leader riding a porcine monstrosity. The Tuskboss steers his massive mount with a pair of thick chains, keeping a vicious pig-hacka strapped to his belt for close combat. He's joined by a hakkin' krew – two orruks chained to the sides of his steed, swinging huge kill-choppas to carve a path for their boss. The Maw-grunta crushes foes beneath its trampling trotters or gores them on its mighty tusks, protected by heavy armour – including intimidating head plates and tusk-mounted blades. It can also be adorned with an optional nose-ring.

    £45.00


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