Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. They are angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. From the full weight of a Chapter of 1000 Marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, any number of Space Marines will lead to a foe's annihilation.
Equipped with specialist equipment not found in the main forces of the Adeptus Astartes, the Phobos Strike Team are tasked with eliminating targets with deadly precision. This set builds a complete Kill Team with options to make specialist units such as the Saboteur, Helix Adept and, the Marskman.
Contents:
10x Phobos Strike Team Miniatures (options to build the Saboteur, Helix Adept and, the Marskman)
38x Tokens
1x Transfer Sheet
Please Note:
Miniatures are supplied unpainted, and some assembly may be required.
One Kill Team: Phobos Strike Team is supplied.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Amid the darkness of the far future, the T'au Empire is a relatively recently emerged threat. A race of blue-skinned humanoids, they seek to join all of the great races of the galaxy under their own command in the name of the greater good. Shrouded by Warp Storms for millennia, they underwent an extremely rapid technological evolution and are now one of the most advanced and devastating races in the Universe.
The T'au Empire is a master of long-range combat and often are seen to avoid close-quarters fighting when possible. Employing the use of powerful Battlesuits and specialised weapon systems such as the Rail Cannon during battle, they are capable of punching holes clean through enemy armour with extreme velocity projectiles from great distances. In cases where close combat is unavoidable, the T'au will deploy its auxiliaries forces, such as Kroot warriors, to handle the situation while they offer fire support.
Throughout their history, the T'au has conquered and colonized many great star systems, and their progress shows no sign of slowing. Strike forces have been seen throughout the galaxy in multiple sectors, with reconnaissance drones leading the way before the first salvo truly announces their arrival.
This deck of datacards includes faction rules and equipment, unique plots, operative profiles, and other bits of useful information.
Contents:
41x Datacards
16x Operative datacards
1x Faction rule card
4x Faction equipment cards
4x Strategy ploy cards
4x Firefight ploy cards
1x Marker/Token guide card
1x Team selection card
10x Universal equipment cards
Please Note:
Printed material is provided in English.
One Kill Team: Datacards: Pathfinders - English is supplied.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
A dominion as vast as the Imperium requires all kinds of agencies to keep it running, from the fastidious scribes and accountants of the Adeptus Administratum to the void-faring Imperial Navy. Most of these organisations maintain their own cadres of professional troops for when things get dicey on their own patch. These are the Imperial Agents, a disparate collection of house troops, irregulars, and specialist operatives sometimes seconded to other parts of the Imperial war machine when their expertise may prove useful.
This deck of datacards includes faction rules and equipment, unique plots, operative profiles, and other bits of useful information.
Contents:
49x Datacards
18x Operative datacards
7x Faction rule cards
4x Faction equipment cards
4x Strategy ploy cards
4x Firefight ploy cards
1x Marker/Token guide card
1x Team selection card
10x Universal equipment cards
Please Note:
Printed material is provided in English.
One Kill Team: Datacards: Inquisitorial Agents - English is supplied.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Ten thousand years ago Warmaster Horus fell to the dark forces of Chaos, taking with him eight other Primarchs whose legions joined him in the great Heresy and changed the fate of the galaxy forever. The forces of the Chaos Space Marines have since taken refuge in the Eye of Terror, launching their campaigns of destruction and waging war on a vast scale in the name of the Chaos Gods.
The mysterious powers of the Eye of Terror have fused living flesh with mechanical devices and though the Space Marines still use the same armour and weaponry as loyalist Marines, their equipment is often redesigned or reconfigured to be covered in the icons of their dark leaders to show their allegiance to the Dark Gods.
This deck of datacards includes faction rules and equipment, unique plots, operative profiles, and other bits of useful information.
Contents:
41x Datacards
10x Operative datacards
7x Faction rule cards
4x Faction equipment cards
4x Strategy ploy cards
4x Firefight ploy cards
1x Marker/Token guide card
1x Team selection card
10x Universal equipment cards
Please Note:
Printed material is provided in English.
One Kill Team: Datacards: Legionaries - English is supplied.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
The countless billions of human soldiers who form the ranks of the Astra Militarum defend the Imperium of Man from swarms of enemies bent on its destruction. Despite all that is set against them, the Imperial Guard, as they are otherwise known, use deadly war machines and rely on the courage of their guardsmen to shield humanity.
The primary fighting force of the Imperium, the Astra Militarum is so vast that no one can accurately place a count on the number of Guardsmen filling its ranks. The lists of new recruits and toll of casualties can run into the millions in a single day. It is believed that there must be many billions of Guardsmen, divided into millions of regiments. These overpowering numbers provide the Guard with its main advantage - their ability to deploy attacks in seemingly endless influxes across battle-zones. Charging forth under the cover of massive barrages and delivering massed Lasgun volleys, in the Guard the individual Human soldier may appear a lost thing, almost forgotten. Yet the actions of these anonymous soldiers daily decide the fate of worlds.
This deck of datacards includes faction rules and equipment, unique plots, operative profiles, and other bits of useful information.
Contents:
37x Datacards
8x Operative datacards
5x Faction rule cards
4x Faction equipment cards
4x Strategy ploy cards
4x Firefight ploy cards
1x Marker/Token guide card
1x Team selection card
10x Universal equipment cards
Please Note:
Printed material is provided in English.
One Kill Team: Datacards: Kasrkin - English is supplied.
Kill Team is a fantastic standalone game from Games Workshop, set within the Warhammer 40,000 Universe. Kill Team is a fast-paced, action-packed tabletop game that puts two deadly kill teams against one another in a ferocious battle to the death. Games can be as swift as a 40-minute skirmish or can be extended into a full-scale campaign. Every game you play develops your squad, improving their abilities and expanding their skill trees, where even lowliest trooper can grow in power, skill and experience to evolve into a battle-hardened warrior.
The Kill Team rules can be compared to those from Warhammer 40,000 as both are geared towards fighting in the 41st Millennium, both deal with a lot of the same core systems and general principles. Warhammer 40,000 is on a larger scale than Kill Team and concentrates on the grand plans, sweeping manoeuvres and the clash of massive armies, whereas Kill Team is all about moment-to-moment action.
Space Marines are genetically modified superhuman soldiers, the elite warriors of the Imperium of Man. They are angels of death, capable of ridding the galaxy of all forces that do not conform to their own rule through brutal, ruthless warfare. From the full weight of a Chapter of 1000 Marines that can destroy entire species, to a small battle force of a few squads that can topple planetary governments and crush chaotic insurrections, any number of Space Marines will lead to a foe's annihilation.
This deck of datacards includes faction rules and equipment, unique plots, operative profiles, and other bits of useful information.
Contents:
41x Datacards
13x Operative datacards
4x Faction rule cards
4x Faction equipment cards
4x Strategy ploy cards
4x Firefight ploy cards
1x Marker/Token guide card
1x Team selection card
10x Universal equipment cards
Please Note:
Printed material is provided in English.
One Kill Team: Datacards: Phobos Strike Team - English is supplied.
The Everchosen are the mortal warriors of Chaos, led by Archaon the greatest of the Dark Gods' champions and the Exalted Grand Marshal of the Apocalypse.
Contains:
1x Daemon Prince
1x 60mm Round Base
Please Note:
Miniature is supplied unpainted and some assembly will be required.
The Everchosen are the mortal warriors of Chaos, led by Archaon the greatest of the Dark Gods' champions and the Exalted Grand Marshal of the Apocalypse.
Contains:
10x Chaos Warriors
Options for Aspiring Champion, Hornblower musician, Standard Bearer
10x Citadel 32mm Round Bases
Please Note:
Miniature is supplied unpainted and some assembly will be required.
The first race created by the Old Ones and servants to their plans of bringing light and protection to the World. They were led by Enigmatic Slaan that contemplated the universe and could unleash powerful magic's that could destroy whole armies, occasionally leading their own forces to war against enemies within their lands. The Lizardmen were made up of Saurus warriors who marched from within their jungles to rend and tear intruders apart, Skinks who would dart amongst the thick foliage and poison interlopers from the shadows and towering saurian beasts that would roar challenges at the enemy and crush them beneath their colossal bulk. Now they have escaped the destruction of the Warhammer World, ascending into the heavens within their Temples that became ships, taking this mighty race to safety from all the Chaos taint.
After thousands of years, they emerge again, now serving the Slaan and are the sworn enemies and bane of the Chaos forces. Attacking with great numbers to bring hope and protection to those that follow the forces of order. They are great allies to Sigmar and his battle plans, they were once known as the Lizardmen, but now they are the Seraphon.
Striking fear into enemy battlelines with their bloodthristy mount the Aggradon Lancers are the perfect cavalry for quick attacks.
Contents:
3x Aggradon Lancers
all can be armed with a barbed celestite club or a celestite spear
each comes with two armoured collars
one model can be built as a Alpha Champion with a choice of a unique head or weapons, alternate arm poses and a unique shield
one model can be built as a War-drummer musician, and one as an Icon Bearer
3x 75x42mm Citadel Oval Bases
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
The Stormcasts Eternals are back and this time they have called in the Calvary.
A deafening roar and a thunderclap announces the charge of the Dracothian Guard as they descend from the Heavens to smite the enemies of Sigmar. They are his heavy cavalry, appearing as an armoured spearhead to drive a wedge into the heart of the enemy battle lines and Sigmar's answer to dealing with mass enemy ranks and colossal monsters such as Bloodthirster's and Greater Daemons. Clad in polished sigmarite and riding upon the backs of scaled ferocious Dracoths, once they begin their thunderous stampede, there are very few who would survive it.
The Dracothian Guard represent the spiritual union between Sigma and the great stellar being Dracothion, combining the Stormcast Eternals with Dracothion's fierce offspring. The first Stormcasts to fall in the invasion of the Mortal Realms are again re-forged and renewed with new power from Dracothion as they exit the Extremis Chambers as Sigmar's new elite warriors.
Riding into the fray in waves are the various Dracothian Units, each armed with unique weapons to perform specific roles to make their advance unstoppable. First in the line are the Fulminators armed with stormstrike glaives, casting a bow-wave of celestial energy before them. Followed by the Tempestors, who rain down a hail of fire from their heavy vollystorm crossbows. These salvo are followed up by the wave of Concussors and their lightning hammers, smashing a hole in the enemy lines and creating a gap that the Desolators charge through, slicing apart any survivors with their thunderaxes.
This epic box set includes two highly detailed plastic Dracothian Guard on Dracoths. Providing two weapons of each style in the box so you are able to build any two from the four units mentioned earlier. As well as beautiful scaled clocks, a mixture of interchangable peytrals, shoulder guards and all the parts to create a Lord-Celestant on Dracoth, you cannot go wrong in adding these elite warriors to your Stormcast Eternals collection.
Please Note: Miniatures supplied unpainted and some assembly will be required.
Home to the Free People and all those who defy chaos, the cities of Sigmar are a mighty bulwark against all enemies of the God King Sigmar. Comprised of multiple factions, the Cities of Sigmar boast one of the largest army rosters in the game. Consisting of powerful sorcerers, ranks of soldiers and mighty machines of war, they are a force to be reckoned with on the battlefield.
Wielding both heavy shields and ranged weaponry makes the Freeguid Fusiliers a deadly combination of both offence and defence. Stopping most charge attemps in their tracks makes this unit a perfect companion with the Freeguild Steelhelms.
Contents:
10x Freeguild Fusiliers (can build one model as a Fusil-Sergeant armed with either brace of pistols or a triple-barreled slaughter-fusil and another model as a Fusilier-Herald who carries a standard and a torch with a choice of icons and flames)
1x Blackpowder Squire
Please Note:
Miniatures are supplied unpainted and some assembly will be required.
A Warhammer Commemorative Series diorama only available while stocks last
Celebrate the 2024 holiday season with the mischievous mascot and his mates
Makes an ideal gift for the Warhammer fans in your life or even yourself
The festive season doesn't truly start until everyone’s favourite red suit-wearing renegade shows his face again, and this year he’s brought some mates along to join in the fun!Da Red Gobbo is back to spread some Christmas cheer – and pinch some pressies – across the worlds of Warhammer once more, all while showing off his creative side. Just don't mention the ticking… Designed as a miniature diorama, this highly collectable Warhammer Commemorative Series miniature is only available for the 2024 holiday season.This multipart plastic kit builds Da Red Gobbo’s A-bomb-inable Snowman, depicting your favourite mischievous grot perched atop a scenic base, ready to start the most epic snowball fight ever. He’s accompanied by his rival-turned-bestie, the Grotmas Git, and an in-no-way explosive snowman…Speaking of which, this miniature comes with an added detail hidden beneath the snowman's noggin. You can choose to leave it removable should you wish.This kit comprises 19 plastic components including an integrated scenic base, is supplied unpainted, and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.This miniature will only be available while stocks last, so don't miss the opportunity to add it to your collection.