Board Games
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Shipwrights of the North Sea: Redux
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!
£50.00
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Trailblazer - The John Muir Trail
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows, the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequouia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows, pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia, or catch (and release) a Golden Trout, listen to the song of an Ouzel, watch Marmots at play, or spot the rare Snow Plant. Happy trails! Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters, choose to explore destinations along the trail, acquire and manage natural and personal resources, discover and observe the sights and sounds of your environment, adapt to ever-changing weather conditions, and move along the entire trail, all while wisely using the items in your backpack to maximize your experience. You can earn trail points in several ways along the route, such as placing workers on your tracks, collecting sets of field guide cards, scoring instantly with destination cards, and using your backpack gear efficiently.
£50.00
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Pathfinder - Elemental Stones
Take on the role of an elemental sovereign, shaping the very nature of reality in this fast-moving board game! 2 to 4 players take turns to draft and play colorful (and colorblind-friendly) hexagonal tiles to match specific patterns and meet their own secret objective. With several dozen pattern cards, variable objectives, and a game state that's constantly in flux, you'll never play the same way twice. Simple setup, easy-to-learn rules, and a short play time of around 30 minutes means there's always time for one more game…
£35.00
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Lawyer Up: Season 1
The season 1 cases for Lawyer Up all in one box. Contains: - Prosecution/Defense Decks- Case 00: Art Forgery case (from Lawyer Up base box)- Case 01: Murder case (Lawyer Up base Box)- Case 02: Godfather case (Expansion)- Case 03: Witch Trial case (Expansion) In Lawyer Up, a two-player asymmetrical card game, players take on the roles of attorneys facing off against each other in a courtroom case. One player takes on the role of the prosecution and the other takes on the role of defense. Each case has its own unique mechanisms and story from Murder to Racketeering. Lawyer Up is a game of arguments, influence and strategies. Players start with Discovery, where they will go through all the evidence of the case and draft what they think is important for them to win. Then Players will take turns calling and questioning witnesses - building arguments by chaining together cards with the same symbols and earning influence. Attorneys then spend their influence to sway the biases of the jury to their side of the argument.
£50.00
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Lawyer Up: Season 2
The Season 2 box will include all of the new stuff from Gamefound campaign: Private Eye Case, Divorce Case, Casino Heist, and Solo Mode as they will not be printed separately like the expansions were for Season 1. It will also include extra prosecution/defense decks along with additional tokens to make this version standalone/playable without the Season 1 box. If you own both boxes, you will also have enough base decks to play the 2v2 variant as well. Casino Heist:A team of thieves and swindlers have taken the Majestic Casino for all its worth. The suspects were rounded up easy enough, but proving their guilt conclusively will be difficult. The defendants seem overly confident within the court room. Is it just a façade as their scheme crumbles down around them? Or do they have one last trick up their sleeves? In the Heist case, the prosecution is attempting to convict a majority of the gang responsible for the heist while the defense is doing their best to get as many swindlers exonerated as possible. These defendants are running the long con! Throughout the case they will be dealt double-sided Con cards. Players will be competing to assign these Cons to defendants and flip them to the side that benefits them the most. A defendant's trial is resolved and scored when they complete their long con and are dealt 3 Con cards. It is essential to deal the final Con to the defendant's you're winning to score them. The player who convicts or exonerates the most defendants wins. The Divorce:The Divorce case expansion focuses on a high profile celebrity divorce case between a billionaire tech CEO and 90s Television Star. This is a more symmetrical case with each player taking on the role of one of the celebrities of the marriage. You can play as a Sam, the super rich tech CEO or as Adrian, the TV celebrity. Both Sam and Adrian's cards are dual-sided male/female so you can create any kind of marriage/relationship that you prefer. One of the new mechanics in this case are secret Attitude cards. Each of these cards represents the emotional state of each partner and matches one of the bias symbols in the game. It's possible for your attitude to change throughout the course of the divorce proceedings but each one gives you extra victory points for marital assets with the matching bias symbol on them. The other big change for the Divorce case is that you'll be fighting over (and swaying) marital asset cards rather than the jury. Each Asset card is double-sided and has an asymmetrical track where you can spend influence to sway bias. The victory point values on each asset are scored by the player who wins the asset (if in their color) but assets can also be shared between players. This allows the Divorce case to be played competitively or cooperatively based on the strategies chosen by each side leading to amicable splits, financial victories, or spiteful losses. Will you compromise for the sake of the children or drag each other through the mud to get the most assets? The Private Eye:The Private Eye Case expansion sees the defense take on the role of private investigator in a 1950s Hollywood noir setting where they have been framed for the murder of a popular film star. The private eye will need to divide their time between investigating clues to solve the real murder and defending themselves in court. The prosecution works with conspirators and ring leaders to gain red herrings to hinder this investigation. This case features a lot of new mechanics that shake up the core game. As the defense, you will be working to reveal cards from clue decks to discover WHO murdered the starlet with WHAT weapon WHERE in the city. Like the game Clue, each clue card eliminates one of the possibilities. The dilemma is that in order to investigate and reveal clues, you will need to play evidence cards for their Investigation effect instead of using them in the courtroom to influence the jury. If the Private Eye is able to correctly guess the murderer, weapon and crime scene they will win the game, but they need to make sure that they don't ignore the trial where the chips are stacked against them. The prosecution represents a vast conspiracy of witnesses trying to frame the private investigator. Their goal is clearly focused on winning the trial and they will do their best to draft and utilize planted evidence in the courtroom. The prosecution will earn Red Herring tokens as they sway and manipulate the jury which they can place on the clue decks to hinder the PI's investigation. Solo Expansion:The Solo Expansion expands on the solo mode in the base game by adding a new solo base deck, a bias die, Automa personality cards, and case-specific card effects that work with every case released thus far. If you're a player looking to get into the nitty gritty of the rules, read on! The new Solo Base Deck is shuffled together with the drafted case cards for the Automa. All the effects on these cards have been written with solo play in mind. The Automa's procedures act like traps that players will have to work around. The Automa is further expanded with additional cards that let players build an Automa player. By selecting a Personality card, a Discovery card, and the Questioning card corresponding to the Automa’s role in the selected case, there are tons of unique Automa effects and combinations to explore. The new Automa rules reduce die rolling and create unique puzzles to work around each witness as players will want to avoid triggering procedures and sidebar abilities that can set them back.
£50.00
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Mini Express Board Game
A strategic train game for 1 to 5 players where you and other wealthy capitalists manage four railroad companies. Through careful planning and ruthless execution, players pioneer the western expansion of the 19th century vying to be the most influential railroad baron and complete the transcontinental railroad.
£45.00
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Dungeons & Dragons: Temple of Elemental Evil Adventure Board Game
In the Dungeons & Dragons: Temple of Elemental Evil Board Game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure? Temple of Elemental Evil includes multiple scenarios, challenging quests, and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft. Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.
£85.00
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The Umbrella Academy: The Board Game
The Umbrella Academy: The Board Game is a co-operative game for 1-5 people in which the players work together as the Heroes from the famous Umbrella Academy. To win, they must overcome a succession of dangerous hazards and defeat dastardly villains in order to save the world! Each player has a hand of cards they can use to place Battle Tokens on potentially dangerous hazards and villains, or trigger special abilities unique to their chosen Hero. The game is split into different phases - Play Phase (players take actions and move around the board), Draw Phase (draw new cards into their hand), Effect Phase (resolve the effects of Hazards and Villains), and Crisis Phase (generate new Hazards).
£45.00
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Acquire Board Game
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
£45.00
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Dungeons & Dragons: Trials of Tempus Board Game
Dungeons & Dragons: Trials of Tempus is a co-operative, team-based game for 2-8 players in which rival parties of heroic adventurers battle to prove their worth and mettle in the ever-changing Battlerealms of Tempus, God of War! Choose your hero wisely for the skills and allies you need to conquer each trial are never the same, and the guardian that awaits you all at the end will surely test the limits of your bravery...or is it your cunning? The trial will tell. To win, you and your party must work together to earn more points than your rivals by completing quests and gathering loot! Finally, you must defeat the trial guardian. Whichever party has the most points when the trial guardian falls wins the trial!
£85.00
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Call of Kilforth: A Fantasy Quest Game
Along the southern fringes of Kilforth, the Ancients finalise their insidious plans and send forth the unstoppable gloom. Heroes and villains take to their ships, boasting loyalties to the imperious Blue Drake Navy or the lawless Sea Dogs. And as ill winds blow through the idyllic tropical archipelago, beneath the cerulean waves, great beings stir... Call of Kilforth is the third Fantasy Quest Game: sequel and stand-alone expansion to Gloom of Kilforth, and Shadows of Kilforth. It is a game of high fantasy with a gothic edge, where 1-4 players, working individually or together, assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places, meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale, an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...
£50.00
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Ticket To Ride: Poland Map Collection
From the sea to the Tatras, as wide as Poland is long, there are beautiful areas just waiting to be discovered. Do you want to observe the bison in the shadow of the Bialowieza Forest? Or maybe you prefer to take a walk through the charming streets of Wroclaw? Ticket to Ride Map Collection: Volume 6½ – Poland, which debuted solely on the Polish market in 2019 as Wsiąść do Pociągu: Polska, challenges players to create connections between Poland's neighboring countries, such as Germany, Ukraine, and the Czech Republic. In addition to connecting cities and completing tickets in the usual way of other Ticket to Ride games, your routes can reach border crossings and thus connect neighboring countries. If you manage to create such a connection on your turn, say, building a track so that you have a connected line from Ukraine to Germany, you draw the top point card from the stack for each of these two countries. Their point value is arranged in descending order, which means that the players who are the first to draw cards receive more points. If you later connect this network to the Czech Republic, then you'd draw the top card from each of the three countries' card stacks — assuming that a country's cards haven't all been claimed, of course.
£20.00