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Tiny Epic Crimes: Kingpin Expansion

Tiny Epic Crimes: Kingpin Expansion

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Criminals in the city feast in the streets, preying on the innocent citizens of Echo Ridge. But these petty gangs only squabble for the table scraps left over by the Kingpin. This despot looms large over the city’s underbelly, pulling all of its strings, and threatening Echo Ridge’s very foundation. You are willing to stake your badge that it was the Kingpin who ordered Muretti’s hit. Time to call in the Patrol Squad, an elite task force trained to bust up the Kingpin’s Flophouse network. With your help, we can smoke these bandits out and discover who the real Kingpin is, and topple them.

In the Kingpins expansion, one of six Kingpins have taken over the city. You must gather your wits and take them down, adding precious time to hamper your ability to solve the murder. The identity of the Kingpin will be revealed through game play. 

To catch the Kingpin move the Patrol Wagon through the city to knock off the Kingpin Flophouses one by one to reveal which Kingpin you will have to take down. 

But beware! The Kingpins have other plans in store for the faithful officers of Echo Ridge City and will unleash a wave of events if they feel the coppers closing in. The Kingpins expansion will feature new city events tied to each Kingpin and their gang of mobsters. These new events will take valuable time for you to solve as you hunt these gang leaders.

Includes: 6 kingpin mats, 6 event cards, 4 ability cards, 4 cold case cards, 1 identity card, 7 scheme cards, 2 secret envelopes, 1 patrol wagon card, 12 wooden tokens, 10 event tokens, 2 patrol wagon wooden tokens, and 16 flophouse wooden tokens

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